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Megami Tensei Persona - Be your true mind 
Revelations series - Persona

A faq by

Henry LaPierre
freeza@ix.netcom.com


Version 4
February 28th, 1997
Updated for the American release

Revelations Persona is an RPG that takes place in current times. A large corporation is dabbling in the art of mind manipulation, through which they open a dimensional portal. You gather a team of characters, who happen to be students from the local high school, and try to solve the mystery of what's going on. A large barrier has encased the city of Lunarvale, where you live. Demons are walking the streets, your friends and loved ones are missing or being killed. It's up to you and your friends to bring the city back from the dark reaches. Armed with only your wits and fists, you start out on a long and perilous journey. Soon you will aquire better weapons, such as axes, bows, spears, and swords, not to mention each character will unlock their "persona". Later, you will be able to purchase automatic weapons like, pistols, pump shotguns, uzis, and rifles. A whole city is open for you to explore, will you go to the police station to try and enlist help from the police? Or will you go shopping at the mall for new weapons? It's up to you, but you better think fast, life as you know it is depending on you. 

Note:
This faq was originally written for the Japanese version of this game. Some of the controls mentioned during the explanations may be for that version, please refer to the American controls section for a listing of the control changes made when translated for the American market. 

Starting up:
After turning the power on to your Playstation, hit the start button. After the title comes up, press any button, this will bring up two choices:
1. Load a game
2. Start a new game
To load a game, press the "X" button("X" is the accept button throughout the game, The "Triangle" button will cancel your selections and return to the previous screen) while load game is highlighted. This will bring up two choices:
1. Slot 1
2. Slot 2
This is which memory card slot on your Playstation you want scanned for game saves.
Press the "X" button when the slot you want scanned is highlighted. After a few seconds all the Persona save files on the card will be shown on screen in the saved data menu. Choose the save file you would like to load(highlighted in red), after making your choice you will be asked if this file is OK to load:
1. Yes
2. No
Press the "X" button to load the saved game. You will appear at the last Augustus tree or bush you saved at.

To start a new game, choose New game from the startup menu. The game will scan for a memory card so that you may save when you need to. It will notify you if there isn't one present. After this the game will begin. 

Japanese version controls:
Controls(all are using Type 1 controller configure): 
Here are the main controls for the game, if other uses for the buttons arise, see the individual instructions sections, as extra controls may be listed among them.
"Circle" button: This is the Accept/Inspect button(choosing selections) "X" button: This will cancel your decision, and return you to the 
previous screen. Holding down this button while walking on the city map makes your character/party travel faster. Triangle button: This brings up a descriptive text box in the battle 
menus, rotates the city to a 45 degree angle when walking on the city map.
Square button: This brings up the menu screen in non battle screens, or 
cancels directly out of it.
L1 button: Sidestep left
L2 button: Calls up the automap/city map R1 button: Sidestep right
R2 button: Calls up the enemy diary(list, see various enemies) Select button: Holding down this button in a dungeon causes the small 
corner map and phase of the moon chart to disappear. Start button: Holding down this button causes a text box to appear with 
your current location while in a dungeon. Directional pad: Moves your party, picks choices, it will also scroll text 
so be careful of holding it down during text. 

American version controls:
"X" button: This is the Accept/Inspect button(choosing selections) "Triangle" button: This will cancel your decision, and return you to the 
previous screen. Holding down this button while walking on the city map makes your character/party travel faster. "Square" button: This brings up a descriptive text box in the battle 
menus, rotates the city to a 45 degree angle when walking on the city map. Holding down this button while in a dungeon causes a text box to appear with your current location.
"Circle" button: This brings up the menu screen in non battle screens, 
or cancels directly out of it.
L1 button: Sidestep left
L2 button: Calls up the automap/city map R1 button: Sidestep right
R2 button: Calls up the enemy diary(list, see various enemies) Select button: Not used
Start button: Not used
Directional pad: Moves your party, picks choices, it will also scroll text 
so be careful of holding it down during text. 

Options screens:
Hitting the Square button outside of battle will cause the options menu to appear, it contains these sub menus and their uses: 
1. Item:
1a. Use: Choose an item to use, only highlighted items can be used. 1b. Equip: Equip/Remove items or weapons from characters. Can be done 
individually(itemwise) or choose maximum/all maximum to equip the best possible items on your characters. Arrows to the right, show the values of the equipped items. 1c. Sort: Yes(sort)/No(don't sort) is asked upon choosing this. When 
sorting, choose an item you wish to move, it will then highlight in yellow. Now choose a location you want that item to go to(helpful for grouping like items, or items you are familiar with) and press the accept button. This feature only works properly if you don't leave any spaces between your items, and have the two columns even. 2. Magic:
2a. Cast: Choose the character who you'd like to cast a spell with. 
Now choose the persona you'd like that character to cast a spell by, then choose the spell itself(only spells listed in white are available). Finally, choose the recipient of the spell. Remember, casting still takes spell points. Spell points are slowly recouporated by walking through dungeons, at a rate of 1 spell point for every 2 steps walked.
2b. Persona: Same as Changing personas in the Velvet room, except 
for a few differences. Choose the character whose persona you would like to view/inspect, then highlight the appropriate selection, Change/Status. Change is accomplished the same way as in the Velvet room(see Velvet room) accept that you don't have access to the spare persona bank, it is all done using the 3 personas equipped on the current character, you're just shuffling the Main(equipped) and sub personas. Choosing status will allow you to view the persona's statistics. If you press the accept button while viewing the personas statistics, the persona's card will be shown. 2c. Card: View the inventory of all enemy contact cards in your 
possession.
3. System:
3a. Map: View auto map or city map, depending on location. 3b. Analyze: View the enemy diary(all monsters battled so far) 3c. Config:
3c,1. Auto map: Choose between Free(rotates with you), or 
Fixed(stationary). This refers to the small corner
map.
3c,2. Sound: Choose between Monoaural or Stereo 3c,3. Controller configure: Choose between Type 1 or Type 2 3c,4. Window type: Choose from 8 different styles 
1. Solid receeding color
2. Plaid
3. Checkered
4. Brick
5. Sand
6. Snowman
7. Metallic
8. Pipe
3c,5. Battle settings: Options available during battle only 
3c,5a. Command confirm: On/Off (the OK after all decisions) 3c,5b. Message speed: Normal/Fast/Off(no messages, spell names) 3c,5c. Window anime: On/Off(windows just pop up if off) 3c,5d. Auto battle pre-set options:
Character 1: Hand weapon only/Gun only/Free Character 2: Hand weapon only/Gun only/Free Character 3: Hand weapon only/Gun only/Free Character 4: Hand weapon only/Gun only/Free Character 5: Hand weapon only/Gun only/Free 
These are the pre-set attack commands for battles, that will be used if you choose the third type of auto battle from the battle menu in combat. Free setting shuts auto battle off on the selected character, allowing you to still select their attacks.
4. Form:
4a. Manual: Manually place each party member in a desired location. 
There are 25 possible locations on the character grid to choose from. By moving the directional pad, pick a character to move(represented by number), then choose a location on the grid to place him/her(represented by a yellow diamond). When all the characters have been placed it will ask you if it's "OK" Yes/No. If you choose Yes, it will ask you if you'd like to save the formation to memory, Yes/No. If you choose to save the formation, you will then need to pick a slot from among 8(labeled A-H) to save it in. Press the accept button when the correct slot has been highlighted. It will ask you if it's "OK" Yes/No once again, choose yes to save the formation. 4b. Load: Use this to load a previously saved character formation. 
To do this, choose one of the saves from the 8 slots to choose from. Moving left or right on the directional pad at this time, will show you the party's current formation. After answering "Load OK" Yes/No, your saved character formation will be loaded.
5. Status:
Use this to show you a character's current statistics. Select the character you wish to view and you will be able to see the following attributes:
5a. Name of character
5b. Level of character
5c. Experience accumulated
5d. Amount of experience needed for raising to the next level 5e. Persona level
5f. Persona experience points accumulated 5g. Amount of persona experience needed to raise to the next level 5h. Strength(orange is character, yellow is amount added by persona) 5i. Vitality(orange is character, yellow is amount added by persona) 5j. Technique(orange is character, yellow added by persona) 5k. Agility(orange is character, yellow added by persona) 5l. Luck(orange is character, yellow added by persona) 5m. All equipped weapons and armor
5n. Strength of all equipped weapons and armor(from top: sword 
attack, accuracy, gun attack, accuracy, defense, dodging ability, magic attack ability, magic defense ability 5o. Personas equipped, main and sub
5p. Hit points, current/maximum
5q. Spell points, current/maximum
The bar graph of your character's current statistics in the following 5 areas mean the following:
1. Strength(attack power)
2. Vitality(maximum HP, defending)
3. Technique(accuracy)
4. Agility(dodging ability/speed)
5. Luck(after battle item percentages)
The bar graph will be filled in with colors. The orange is what you have raised your characters level in that attribute to(base level). The yellow is what the currently equipped persona has raised your levels in the attributes to. The blue is what any currently equipped special weapons or armor has raised your levels in the attributes to. Each persona is different and as such will raise attributes differently.

Battle screens:
There are 6 choices you can make from the first battle screen menu: 
1. Fight: gives you 6 more options
1a. Sword(SWD): Use hand weapon to attack enemy, choose target(s) 1b. Gun(GUN): Use gun to attack enemy, choose target(s) 1c. Persona(PRS): Use characters persona to cast a spell, choose spell 
to perform, choose target(s)
1d. Persona change(CHG): Switch to one of the selected character's 
sub personas(now=currently equipped), spells
for the currently highlighted persona are shown
to the right.
1e. Item(ITM): Use an item from your inventory, select target(s) 1f. Defend(DEF): Your selected character will assume a defensive 
position upon start of the battle.
After all the characters attack selections have been made, you will be asked if these choices are OK, Yes/No. After selecting Yes, the battle turn will commence.
2. Escape: Choosing this will allow your party an attempt to escape 3. Contact: Attempt to gain the enemy's interest, or use an already 
accumulated contact card to force an enemy type to leave the battle. Highlight the enemy type you wish to contact and hit the accept button, this will begin the contact. 4. Form: Re-align your characters battle formation, takes one full 
turn(characters not moved will not be penalized). See Form in Options menu for instructions.
5. Auto: Let the computer take over the battle for you, there are 3 
choices of attack strategies to choose from: 
5a. Normal: hand weapons only
5b. Replay: same as last "entered" attack commands 2c. Personal: your characters will perform their pre-set 
attack selections(see System/Battle settings/
auto battle pre-set options in Options menu)
In all 3 choices, defense is chosen if character is out of range for the auto attack. Pressing "Triangle, cancel" at any time during an auto battle will stop the combat at the end of the current full turn, bringing back up the first battle menu.
6. Analyze: Check the status of any enemy, highlight target. From this 
you can view the following:
1. Enemy's level
2. Enemy's type/name
3. Hit points, current/maximum
4. Spell points, current/maximum
5. Strength
6. Vitality
7. Technique
8. Agility
9. Luck
10. Main spell magic types
11. Magic strengths/weaknesses
12. Current condition of enemy
13. All spells known to the enemy
While in the first battle menu, pressing any of the top 4 buttons (L1,L2,R1,R2) will bring up one of 4 different options/statistics screens(depending on the button pressed). 
L1: All character status screen
L2: Settings(configurable)
Hitting L2, to bring up the settings selection here, will give you access to the following:
1. Command confirm: On/Off
2. Battle message speed: Normal/Fast/None 3. Battle windows anime: On/Off
4. Pre-set auto battle choices: brings up the following: 
Change the pre-set auto battle selection for each individual character to(defense is chosen if out of striking range): 1. Sword only
2. Gun only
3. Free: choose the attack you'd like this character to perform R1: Enemy listing for current battle(type, name, amount) R2: Current controller configuration description 

Battle notes:
When a character's hit points drop below a certain percentage, they will 
kneel on the ground, as if hurt. Their current hit points will also be highlighted in red when this happens.
Characters that are killed during a battle are brought back to the 
character grid after the battle is over(as long as one character survives the battle). They will only have one hit point upon return. You will have to manually place the returning character(s) on the grid. You are not restricted to choosing the location they were in prior to being killed.
If all of your characters are killed during a battle, the game will end 
and you will have to re-load from your saved game files. Pressing the triangle button while on a battle screen will bring up a 
text box with a description of the current choices in Japanese. A white number after an attack/spell represents amount of damage, a 
green number is amount healed.
After each full turn(all characters) you are given the first battle menu 
to choose from again.
The tile next to the characters name shows that characters position on 
the character grid, type of attack prepared, or condition of character if they are affected by a hold type spell(the word Bad, will appear). Sometimes a group of enemies will sneak up on you. When this happens, 
your character formation is reversed, the front is now the back row and vice versa. You can choose to re-form your characters(see Form), or leave them how they are. On the dungeon screen this is shown by your view turning 180 degrees by itself directly before a battle. In these instances, the enemy will get first attack. You need to re-form after the battle(if you didn't during) as it stays in the reversed formation.
If the enemies in the front row are all destroyed, the back row moves 
forward.
Some attacks will riccochet off an enemy and strike your character, take 
note of the attacks that some enemies use, try to avoid using like spells on them.
If a hold type spell is successful, a marker icon will appear over 
the affected character(see spell markers). 

Spell(hold type) markers:
Icons, these go for both your party and the enemy. These are shown above the affected characters head, and last various amounts of time. The number next to the icon represents the level of the spell. 
Name	Icon	Result of hold spell
----	----	--------------------
Unlucky: Stairs down,	luck down
Happy: Sunrise,	may skip turn
Poison: Skull,	damage to you after each turn
Charm: Heart,	you attack your teammates instead
Shock: Lightning bolt, skip turn
Panic: ?!,	skip turn, or other random act
Freeze: Blue drop,	skip turn
Bind:	Shield emblem, skip turn
Close: Red X,	only able to use close range attacks
Sleep: ZZZ,	skip turn
Sick:	Face asleep,	lose hit points every full battle turn
Terror: Sad mask,	character may try to escape the battle
Paralyze: 2 jagged lines, skip turn
Guilt: Rosary,	cannot use hand weapons or gun
Blind: Eye with X thru, decreases accuracy Stone: Stone,	skip turn

Raising levels:
When your character goes up an experience level you are given 3 points to add to his statistics in any way you see fit. To add the points to his statistics in any catagory or combination of catagories just move the directional pad to the right the desired amount of times over the selected statistic or statistics. After placing all 3 points you will be asked if you are sure that is how you want them, Yes/No. 

Saving:
See Augustus tree, under Room descriptions. 

Ranges:
Various weapons and persona spells have ranges that they will be effective in. If you are not allowed to use a weapon/spell, you most likely are out of range. Most(not all) hand weapons are close range. 

The phase of the moon:
This shows the passage of time. It also has to do with the way certain enemies behave, which is why sometimes you cannot get a contact card the same way twice from the same enemy. The Incense shop also works in conjunction with this feature.

Room descriptions:

The Velvet room:
This is where you make new personas. The object is to combine 2 enemy contact cards plus an item from your inventory, the result is a new persona.
Upon entering you are given four choices: 
1. Fusion
2. Quit
3. Deliver/Erase
4. Instructions
1. Choosing fusion gives you four more options: note: you will not be able to access this choice if you have a full inventory of personas until you delete some unneccessary ones): 
1a. Self-service(Crosschart on new personas available to you) 
From this you choose a contact card, shown by number, type, level and name from the list to the left, and align the crossbar with another(shown by number only at the top, 1-12) you would like to combine it with. If the two cards can be combined into a persona, the results will be shown in the box at the bottom of the screen. The various symbols on this crosschart tell you things about the strengths and weaknesses of the various contact card combinations. Red: Uncompatible, may screw up
White: Normal
Blue: Compatible(same alignment), good chance of extra 
abilities/attributes
Circle: Normal
Arrow up: Good chance of extra abilities/attributes Arrow side: Normal
Arrow down: Good chance of mishap occuring, persona may weaken Some mishaps can produce entirely different personas than expected, 
these can be "Fools(enhanced persona) or Jellyman(dead persona)" These mishappen(Jellyman) personas still appear the same but will gain or lose spells/attributes depending on which way the mishap swayed. A Fool(entirely different family, only available through creation mishap) persona will occur approximately one in 64 irregularities, if the circumstances are correct. Fusing spell cards that show a blue symbol will increase your odds of creating a "Fool" persona, this is due to blue indicating same alignment of the chosen spell cards(IE: Holylight/Holylight or Physical/Physical). Some personas may even develop spells after attaining stage 8(the stage will not rise above 8), or perform special spells without you even summoning it(I call these Freaks) if your equipped character is in grave danger(Hit points are highlighted in red). You can tell a mishap has occured because Igor will mention that the resulting persona "seems irregular". 1b. Full-service
In this menu you can see a list of all the various personas that your current enemy contact cards will create. Highlight the persona you would like to create(in red) and select it. A list of all the possible card combinations that will create this persona will be shown. Choose the combination of contact cards you'd like to use to create the persona. You will then be asked if you are sure of this decision, Yes/No. After choosing yes, you may now choose one item from your inventory to add to the persona in it's creation. An item will possibly boost a personas attributes/abilities, or even allow for an entirely different persona to be formed, usually higher or lower within the same family of the chosen persona. After picking the item(if you wished to add one) to add, you will be shown the persona's card(scroll down to see it's attributes). Press the accept button to see if you are able to complete the merger of contact cards for this particular persona(if the persona's level is far too high for any of your characters, or you already have it, you will be denied). If you are able to create the persona, you will be asked if all the choices you made are "OK" Yes/No. As soon as you answer yes to this final question, you will be brought to the persona creation room. You will witness your two enemy contact cards brought to life and merged into the persona you have chosen.
1c. See cards
From this selection you can view all the enemy contact cards currently in your inventory. You can also delete unwanted contact cards here.
1d. Quit to previous menu
3. Choosing Deliver/Erase allows you to view or change any character's 
persona. To do this, highlight a party member whose persona you'd like to change. You can have up to three personas equipped on each character, one main(usable) and two sub(must equip them before use). The character you'd like to equip the new persona on must have a P-level(persona) equal to or higher than the persona you would like to equip. The characters main(usable) persona is listed in red, the sub personas(if any) are listed in white. Bring the flashing red bar to the persona(or empty space) you wish to replace and press the accept button, the flashing selection bar will move to the extra persona bank. All currently not in use personas you've created are kept in the extra persona bank. Now highlight the new persona you wish to equip the character with(must be listed in white, personas listed in grey are not available to that character) and press the accept button. The new and old personas will change places, equipping the new one, while putting the old into the extra persona bank. You can store up to 16 personas in the extra persona bank. The extra persona bank is only available from this selection in the Velvet room, you cannot access these personas out in the field. You can also delete personas from this selection that are obsolete. Any persona that has reached stage eight before deletion will give you an item in return when deleted. These items vary depending on the persona deleted. Another feature available from this selection is being able to view the persona's statistic card. To do this, simply press the square button while a persona(any you choose) is highlighted. The persona's statistic card will show you: 
A portriat of the persona entity
The name of the persona
The level of the persona
The amount of spell points it takes to cast one of it's spells All spells currently available to the persona(more may be aquired) Amount the persona would enhance the users statistics The main types of persona magic it uses
Strengths/weaknesses of persona
Pressing left or right on the directional pad while a persona status card is up will allow you to view the other personas the character is equipped with. Not all characters can use all personas, try them in battle to find out which personas fit each character best. 4. Choosing Instructions on the Velvet rooms' use will get you four 
more options(begginer, amateur, instructions(basic) and professional, all of which are various instructions on room use. After viewing any of the instruction choices you are sent back to the main menu for the Velvet room.

Judgement 1999:
This is a casino. You can purchase coins from the teller next to the door. The coins are used to play the various gambling machines in the room. The object here is to win enough coins to buy goods from the teller to the left, mainly powerful weapons or items to use during fusion. Upon inspecting the machines you get four choices: 
1. Start game
2. Quit(leave without playing)
3. Coins (total amount of coins you have left) 4. Instructions(different per machine, this gives 4 more options) 
1. Rules
2. Controls of the game
3. Game advice
4. Exit to previous menu
Here is a list of the games available to play: 
1. Dice game(craps)
2. Poker
3. Blackjack
4. Code breaker
5. Slots(slot machine)
Upon winning at various gambling machines, you will be asked if you would like to risk your winnings in a double or nothing game. These double or nothing games vary from machine to machine. 

Rosa Candida shop:
This is the armor shop. You can purchase different types of armor here. Talking to the shopkeeper gives you the option of buying, selling or equipping items.

Yin Yan shop:
This is where you buy weapons. You can buy, sell and equip here by talking to the shopkeeper. At various points in the game, new weapons and items will become available in the shops. Just because you've already bought all the items in one shop, don't neglect to shop there again, as you may miss something good.

Give and take fountain(fountain of life): 
The give and take fountains are fountains of regeneration run by fairies. When entering one, you are asked whether you'd like to use the fountain of give and take. The top choice is Yes, while the bottom is No. If you choose yes, you will be given a dollar/yen amount to throw into the fountain for the regeneration, along with two choices... Yes on top, No on bottom. If you choose to accept the cost of the regeneration your entire party's Hit points and Spell points will be refilled to maximum.

The Gem/Incense shop(Essensce shop, wooden bamboo storefront): 
This shop gives you the option of raising your statistics, buy, sell, equip, or use items. There are two shopkeepers in this shop, a male (red robe) and a female(white robe). By talking to the male shopkeeper you are able to buy, sell or equip items. He sells mainly various potions. By talking to the female shopkeeper you are able to use the Item and Essense selections from her shops menu. First go into the Item selection menu, here you choose to trade gems from your inventory for various items. In the Essence selection you can chose to trade your gems for various essences that you can use to raise your character's statistics. It costs two gems for every essence you want. Each essence will also cost different combinations of gems depending on the phase of the moon. Essences highlighted in white are available for trade(you have the neccessary gems for trading in your inventory). After choosing one, you will be asked to choose the character that you would like to have that statistic raised on. Below is a chart on the various gems you need for trading at the different phases of the moon: 
Strength: New-2/8 Alexandria & Garnet
3/8-5/8 Diamond & Amethyst
6/8-Full Aqua stone & Pearl
Vitality: New-2/8 Alexandria & Topaz
3/8-5/8 Sapphire & Garnet
6/8-Full Aqua stone & Ruby
Technique: New-2/8 Alexandria & Magmastone 
3/8-5/8 Emerald & Topaz
6/8-Full Aqua stone & Emerald
Agility: New-2/8 Alexandria & Onyx
3/8-5/8 Ruby & Magamastone
6/8-Full Aqua stone & Sapphire
Luck:	New-2/8 Alexandria & Turquoise
3/8-5/8 Pearl & Onyx
6/8-Full Aqua stone & Diamond
HP:	New-2/8 Alexandria & Opal
3/8-5/8 Amethyst & Alexandria
6/8-Full Moon stone & Aqua stone
SP:	New-2/8 Alexandria & Crystal
3/8-5/8 Amethyst & Aqua stone
6/8-Full Moon stone & Alexandria
Note: This shop will be a regular shop up until a certain point in the game.

Peace diner:
In the sun mall this is a fast food type restaraunt, yet in the Black market/Joy street this is a bar. You don't seem able to purchase anything in either Peace diner, just talk to the employees and patrons. The Miller and Budweiser beer logos on the front window of this shop were removed from the American version. 

The Frog shop(pharmacy):
This is the drugstore/pharmacy. In this shop you can buy, sell or equip various items by talking to the shopkeeper. The items are mainly healing remedies and things of that nature. There is a back door to this shop, but every time you try to use it the shopkeeper tells you that you can't. Nice music ;)

Medical office(clinic, has a red cross on the storefront): 
In this shop/dwelling, you can be treated by a doctor. To do this, talk to the doctor, he will ask you whether you would like to be treated or not, Treat/Do not treat. If you choose to be treated, the doctor will then tell you what the cost of the treatment wll be. You will then be asked whether you will pay this amount or not, Yes/No. If you answer yes to this, the amount will be deducted from your total money, and all your party member's hit points and spell points will be returned to their maximum level. Note: Talking to certain characters throughout the game will also raise these attributes, the school nurse is one of them.

Agastya trees(Augustus):
Agastya trees/bushes are the games save spots. To use an Agastya tree enter it on the map(if it's in bush form, inspect it). Scroll through the text until you come to a set of two choices, it is asking you whether you want to use the tree or not. Yes(top) or No(bottom) are your choices. After choosing yes, you are taken to another selection screen, this time asking whether you'd like to: Save or Game end. Choosing game end brings up a box asking if it's OK to choose this option, Yes/No. Choosing save from the selection screen brings up the file selection screen. Choose a slot to save your game in by highlighting it in red and pressing the accept button(takes 2 blocks on a memory card per save file). At this point you are asked if the slot you chose is "OK"(are you sure about this slot) Yes/No. If you already have a save in the slot you wish to use, you will then be asked if you wish to save over the old save file, Yes/No. After choosing yes, the game will save to the memory card. You can have up to 7 save slots per memory card. After saving is completed, use the cancel button to cancel out of the Agastya tree.

Using shops:
When using a shop, you are presented with a buying menu. It includes a list of all products for sale(items you can afford are listed in white, ones you can't are grey) and their prices. A description of the currently highlighted(by red bar) item is shown in a text box at the top of the screen, while the total of your current purchase and the total amount of money you have left is shown in the lower right corner. Also, the amount of the currently highlighted(by red bar) item you have in your inventory is shown at the bottom left. After choosing a particular item to buy, you will be asked the amount(how many you want) of the item you wish to purchase(shown after the "X" sign), use the directional pad to increase or decrease the number of units desired. The limit on each item is 99 units. There may be some abbreviations used in the descriptions of certain items, some are:
P=Player P1=Player 1(one player character) PAll=Player all E=Enemy E1=Enemy 1(one enemy) EAll=Enemy all 

The map:
There are 3 maps in the game, the small corner travel map, the automap, and the city map. When viewing the automap screen, hitting any of the top 4 buttons(L1, L2, R1, R2) will cause the map to rotate 90 degrees. Using the directional pad while the automap is up allows the map to be scrolled. In the city map, hitting the R1 or L1 buttons will cause the map to turn clockwise or counterclockwise, respectively. L2 will cancel or call up the city map from a street location. The directional pad rotates the city map in all directions. While walking in the city, pressing the Square button causes the viewing angle to rotate 45 degrees. To open a door or enter something, just push towards it with the directional pad. Unless it is locked or sealed, you will go through. 

Personas:
These are the demon entitys that each character summons to cast spells for them. Each persona is different, depending on which 2 enemy contact cards you create it from. Each persona has eight stages of growth, after which it will not aquire any new spells. A persona gains spells from experience, and can have a total of up to seven spells at it's disposal. Not all personas will have seven spells though, and some can get odd(not common to particular persona type) spells by adding certain items during the initial fusion process. Certain items added during the fusion process will create "hidden" personas within certain families. Those items are listed beneath each persona where applicable. For more information on personas see "the Velvet room". Below is a listing of all one hundred personas and their abilities(listed spells are available at stage 8, statistics listed are at stage one, they will get stronger as the persona reaches stage 8, note: Fool statistics fluxuate as they are only obtained by irregularity):

Lv: Name:	Type:	SP: Spells:	Strengths/Weaknesses:

4 Trickster	Heirophant 3 Duel sword Strong against magic
DEF up	STR:15 OMP:55
Item "Hell book"	Spirit norm VIT:17 DMP:55
Holyer	TEC:12
STR up	AGL:15 Holylight
LUK:7 Exorcism

5 Pixie	Lovers	2 Cure	Reflect wind
Wind	Weak to physical
Happy dance STR:5 OMP:42
Flash	VIT:10 DMP:63
Star punch TEC:7
Bolt	AGL:16 Elemental
LUK:18 Air

5 Shaman	Chariot 4 Tackle	Relect gravity
Rapid fall Weak against spirit
Gravity	STR:13 OMP:47
Gravity all VIT:10 DMP:37
Flash all TEC:8
AGL:5 Physical
LUK:9 Graviton

5 Starion	Emporer 4 Wind	Reflect wind
Blind light Weak against physical
Magic seal STR:12 OMP:65
Confuse	VIT:8 DMP:46
Wind all	TEC:5
Spin kick AGL:11 Elemental
LUK:9 Sign

5 Maria	Priestess 4 Chill	Absorb chill
Cure	Weak against fire
Poison cure STR:8 OMP:67
Multi bow VIT:10 DMP:68
Trap cure TEC:12
Freezer	AGL:9 Holylight
LUK:11 Aqua

6 Vesta	Empress 4 Blast	Absorb fire
Cure	Weak against spirit
Flash	STR:11 OMP:54
Red fire	VIT:11 DMP:54
Blast more TEC:10
AGL:7 Physical
LUK:8 Ignis

6 Voodoo	Heirophant 4 Holy	Strong against magic
Candy voice Weak against attack
ACU up	STR:10 OMP:39
Iron punch VIT:12 DMP:69
Mag up	TEC:9
Holy white AGL:5 Holylight
LUK:7 Awake

7 Nike	Judgement 4 Light	No effect against magic
Cure	Weak against attack
DEF up	STR:10 OMP:56
Icy	VIT:6 DMP:68
Sonar	TEC:5
AGL:13 Holylight
LUK:9 Bless

8 Fury	Magician 8 Blaze	Reflect fire
Sleep song Weak against physical
Fire all	STR:7 OMP:60
Love whip VIT:7 DMP:48
Red whip	TEC:11
AGL:12 Elemental
LUK:6 Ignis

8 Talon	Justice 7 Ray	Absorb wind
Para pin	Weak against spirit
Ray all	STR:7 OMP:53
Twister	VIT:9 DMP:43
TEC:15
AGL:13 Physical
LUK:12 Air

10 Jack frost Lovers	7 Chill	Reflect chill
Joy	Weak against physical
Tango	STR:7 OMP:57
Chill all VIT:12 DMP:82
Sweet trap TEC:9
Ice breath AGL:14 Elemental
LUK:26 Aqua

10 Guni	Devil	9 Twin slash Strong against everything
Berserk	STR:15 OMP:114
Curse	VIT:20 DMP:99
Attack back TEC:13
Magic seal AGL:18 Evildark
Sonar	LUK:24 Awake

10 Ven	Sun	6 Beak	No effect against wind
Fire all	Weak against gun
Wind all	STR:14 OMP:57
Blaze	VIT:7 DMP:52
Fire breath TEC:9
AGL:31 Elemental
LUK:16 Ignis

11 Virgo	Priestess 5 Cure all	Strong against magic
Happy dance STR:11 OMP:75
Fire	VIT:13 DMP:75
Para cure TEC:14
Heal	AGL:6 Holylight
Sexy dance LUK:7 Bless

12 Pawn	Emporer 6 Tremor	Reflect tremor
Paralyze	Weak against physical
Slumber	STR:18 OMP:75
Quake all VIT:9 DMP:57
Dual sword TEC:7
AGL:16 Elemental
LUK:12 Terra

14 Lx1	Magician 12 Ice	Reflect chill
Chill all Weak against physical
Sexy dance STR:13 OMP:75
Ice all	VIT:9 DMP:51
Multi pin TEC:15
AGL:21 Elemental
LUK:9 Aqua

15 Rain	Empress 6 Gravity	Absorb tremor
Flash	Weak against spirit
Ray	STR:17 OMP:78
Richter	VIT:16 DMP:73
Fastball	TEC:15
AGL:9 Physical
LUK:16 Terra

16 Hellcat	Hermit	7 Ice	No effect against tackle
Wind	Weak against whip
Panic voice STR:15 OMP:72
Petri nail VIT:22 DMP:65
Icy	TEC:27
AGL:18 Elemental
LUK:9 Aqua

17 Hive	World	7 Para bite Strong against attack
Blast	Weak against magic
Red fire	STR:16 OMP:72
Wave all	VIT:27 DMP:80
TEC:11
AGL:10 Physical
LUK:14 Grewon

17 Shogi	Heirophant 7 STR drop	Strong against magic
Holy bound STR:15 OMP:57
Para eyes VIT:20 DMP:82
DEF drop	TEC:17
AGL:10 Holylight
LUK:16 Exorcism

18 Vortek	Chariot 8 Squash	Reflect blast
Poison pin Weak against spirit
Nuke	STR:21 OMP:79
Light kick VIT:18 DMP:54
Nuke more TEC:20
AGL:11 Physical
LUK:16 Grewon

18 Halo	Judgement 7 Twin slash No effect against magic
STR drop	Weak against attack
Heal all	STR:16 OMP:84
Magi shield VIT:11 DMP:84
Red fire	TEC:7
AGL:22 Holylight
LUK:17 Ignis

18 Crosscut	Priestess 6 Fire wall Absorb fire
Cure	Weak against chill
Heal	STR:16 OMP:84
Revive	VIT:17 DMP:89
Blue fire TEC:17
AGL:8 Holylight
LUK:11 Ignis

19 Dark rider Justice 12 Dual stab Reflect ray 
Flash	Weak against spirit
Flash all STR:12 OMP:81
Destruct	VIT:17 DMP:56
Ray all	TEC:25
AGL:21 Physical
LUK:17 Photon

20 Jack O'	Lovers	13 Fire	Reflect fire
Sweet trap Weak against physical
Fire all	STR:13 OMP:83
Hula dance VIT:15 DMP:103
Blaze	TEC:17
Fire breath AGL:22 Elemental
LUK:34 Ignis

21 Remy	Moon	21 Poison	Absorb magic
Bad luck	Weak against attack
Poison pin STR:13 OMP:105
Dead	VIT:18 DMP:104
Candy voice TEC:18
Sickness	AGL:17 Evildark
LUK:23 Nerve

22 Sumi	Star	24 Tremor	Absorb tremor
Spirit norm Weak against ray
Spin kick STR:20 OMP:88
Holy white VIT:19 DMP:102
Eternity	TEC:20
Gust all	AGL:26 Elemental
Blaze all LUK:18 Terra

23 Brax	Emporer 10 Ice	Absorb attack
Trap cure STR:27 OMP:95
Item "Pentagon"	Ice all	VIT:13 DMP:80
Death	TEC:10
Mystery hit AGL:22 Elemental
LUK:18 Exorcism

24 Gasious	Sun	13 Chill	No effect against wind
Chill all Weak against gun
Spike claw STR:21 OMP:113
Gust all	VIT:13 DMP:103
Holy word TEC:19
AGL:43 Elemental
LUK:28 Bless

25 Omah	Heirophant 9 Heat wave Absorb chill
ACU drop	Weak against fire
Restore pow STR:18 OMP:79
Red fire	VIT:34 DMP:99
TEC:24
AGL:13 Holylight
LUK:20 Aqua

25 Stalios	Hermit	13 Fire all	No effect against tackle
Spirit norm Weak against whip
Quake	STR:20 OMP:97
Sonar	VIT:29 DMP:84
Viri nail TEC:44
AGL:23 Elemental
LUK:13 Ignis

27 Iron bride Empress 17 Ray all	Reflect ray
Bolt	Weak against spirit
Twin slash STR:26 OMP:98
Wave	VIT:25 DMP:98
TEC:21
AGL:11 Physical
LUK:26 Weak boson

28 Lance	Magician 18 Dual stab Reflect tremor
Blind light Weak against physical
Quake	STR:21 OMP:115
Tremor all VIT:15 DMP:80
Intimi mag TEC:27
Drago spear AGL:32 Elemental
LUK:12 Terra

28 Mach	Justice 14 Wave	Absorb wind
Poison pin Weak against spirit
Gale wind STR:15 OMP:105
Wave all	VIT:20 DMP:75
Sonic	TEC:37
AGL:32 Physical
LUK:21 Air

29 Deva	Priestess 10 Bless	Strong against magic
Ill cure	STR:20 OMP:112
Love whip VIT:22 DMP:112
Spirit norm TEC:28
Heal all	AGL:10 Holylight
Hell eyes LUK:15 Exorcism

29 Leviathan	World	11 Poison air Strong against attack
Magnet	Weak against magic
Viri bite STR:28 OMP:102
Bone crush VIT:48 DMP:105
Nuke more TEC:17
AGL:15 Physical
LUK:20 Air

30 Tenji	Fool	7 Sweet trap Strong against everything
Attack back STR:25 OMP:145
Quake all VIT:34 DMP:95
MAG up	TEC:29
Revive more AGL:31 Physical
Fire breath LUK:37 Normal

32 Anuvis	Temperance 11 Drum punch No effect against tackle
Spirit norm Weak against whip
Judgement STR:36 OMP:99
Life	VIT:23 DMP:109
TEC:51
AGL:26 Physical
LUK:17 Sign

33 Mordo	Chariot 12 Iron punch Reflect flash
Bolt	Weak against spirit
Magnet all STR:41 OMP:116
Viper smash VIT:28 DMP:86
TEC:36
AGL:18 Physical
LUK:23 Photon

34 Hera	Death	16 Curse	No effect against spirit
Mezmerize STR:19 OMP:113
Item "Niple"	Trap cure VIT:15 DMP:98
Bad luck	TEC:36
Hell eyes AGL:31 Evildark
LUK:41 Necromancy

34 Ug	Emporer 23 Blaze	Absorb ray
Berserk	Weak against physical
Blaze all STR:40 OMP:118
Heat wave VIT:19 DMP:103
Physi wall TEC:14
AGL:31 Elemental
LUK:24 Weak boson

35 Helion	Magician 23 Wind all	Strong against magic
Gust	Weak against attacks
Gust all	STR:26 OMP:135
Tackle	VIT:19 DMP:100
Dead whip TEC:32
AGL:38 Elemental
LUK:15 Necromancy

36 Brigit	Empress 19 Blast	Reflect flash
Heal	Weak against spirit
Blast more STR:30 OMP:117
Blast most VIT:29 DMP:117
Blue fire TEC:25
AGL:14 Physical
LUK:33 Photon

36 Azreal	Judgement 19 Wing flap No effect against magic
Lighter	Weak against attack
Fear song STR:24 OMP:133
Life	VIT:19 DMP:128
STR up	TEC:14
Judgement AGL:43 Holylight
LUK:27 Wonder

37 Wals	Priestess 15 Bless all Strong against magic
Heal	STR:25 OMP:129
Item "Death ring"	Petri cure VIT:27 DMP:129
Eternity	TEC:34
AGL:15 Holylight
LUK:20 Sign

37 Region	Justice 18 Magnet	Reflect gravity
Light kick Weak against spirit
Flash all STR:20 OMP:124
Gravity all VIT:25 DMP:94
Holy white TEC:44
AGL:39 Physical
LUK:27 Graviton

39 Mephisto	Heirophant 17 Electro	Absorb flash
Pow return Weak against blast
Holyer	STR:26 OMP:108
Air slice VIT:45 DMP:128
TEC:35
AGL:21 Holylight
LUK:28 Photon

39 Frost	Hermit	18 Poison nail No effect against tackle
Gust	Weak against whip
Item "W-Tablet"	Bind voice STR:28 OMP:126
Gust all	VIT:40 DMP:113
Petri bite TEC:55
AGL:30 Elemental
LUK:21 Air

40 Cerebus	Fortune 15 Poison bite No effect against tackle
Wolf	Weak against whip
Magi shield STR:31 OMP:123
Tackle	VIT:29 DMP:125
Revive	TEC:55
Viri nail AGL:30 Holylight
LUK:21 Curse

41 Crow	Sun	22 Beak	No effect against wind
Quake	Weak against gun
Quake all STR:30 OMP:135
Dive bomb VIT:22 DMP:120
Gishin all TEC:99
AGL:56 Elemental
LUK:41 Wonder

43 Odin	Emporer 24 Petri eyes Strong against magic
Quake	Weak against attacks
Petrify	STR:53 OMP:142
Drago spear VIT:23 DMP:122
Gishin	TEC:18
AGL:38 Elemental
LUK:28 Curse

44 Inferno	Death	18 Curse more No effect against spirit
Cease heal STR:23 OMP:139
Cyber	VIT:18 DMP:119
Death	TEC:44
Axe bomb	AGL:39 Evildark
LUK:49 Curse

44 Celes	Empress 21 Wave	Reflect ray
Spirit norm Weak against spirit
Item "War tablet"	Blast more STR:34 OMP:139
Grounder	VIT:33 DMP:134
Sonic wave TEC:29
AGL:18 Physical
LUK:39 Weak boson

45 Gemb	Temperance 25 Ice breath No effect against tackle
Quake	Weak against whip
Item "Black tablet"	Freezer	STR:45 OMP:141
Mag up	VIT:32 DMP:129
Quake all TEC:60
AGL:33 Physical
LUK:23 Aqua

46 Vixen	Priestess 18 Multi pin Strong against magic
Intimi mag STR:28 OMP:153
Heal all	VIT:33 DMP:148
Para cure TEC:41
Heat wave AGL:18 Holylight
Revive more LUK:23 Exorcism

46 Morie	Justice 21 Wing flap Absorb wind
Sonic	Weak against spirit
Sonic all STR:23 OMP:147
Magma heat VIT:28 DMP:113
TEC:51
AGL:46 Physical
LUK:33 Air

47 Vora	Magician 32 Ice	Reflect chill
Ice all	Weak against physical
Item "Monk charm"	Glacier all STR:33 OMP:165
Aqua wall VIT:23 DMP:125
Icy	TEC:42
AGL:47 Elemental
LUK:18 Aqua

47 Nari	Fool	16 Freezer	Strong against everything
Glacier all STR:43 OMP:176
Holyest	VIT:40 DMP:131
Extinct	TEC:39
Lightning AGL:38 Physical
Viper smash LUK:50 Normal

48 Shaolin	Chariot 20 Tackle more Absorb tremor
Gravity all Weak against spirit
Nuke more STR:53 OMP:152
Giant pin VIT:35 DMP:117
TEC:48
AGL:23 Physical
LUK:28 Terra

49 St. Dragon World	23 Ice breath Strong against attack
Wave	Weak against magic
Item "B-Tablet"	Para nail STR:33 OMP:149
Discharge VIT:63 DMP:147
Gale wind TEC:28
Glacier all AGL:24 Physical
LUK:30 Aqua

50 Viper	Strength 29 Candy voice Strong against attack
Ill cure	Weak against magic
Aqua wall STR:48 OMP:154
STR up	VIT:63 DMP:136
Freezer	TEC:32
AGL:25 Holylight
LUK:33 Aqua

51 Loki	Devil	31 Curse more Strong against everything
Wolf	STR:20 OMP:174
Mezmerize VIT:33 DMP:154
Bind voice TEC:25
Wildman	AGL:30 Evildark
Iron punch LUK:44 Nerve

52 Thor	Heirophant 36 Bolt all	Absorb flash
Magi shield Weak against blast
Discharge STR:30 OMP:131
Axe bomb	VIT:55 DMP:156
TEC:45
AGL:25 Holylight
LUK:33 Photon

53 Chatz	Priestess 22 Poison cure Absorb fire
Bless	Weak against chill
Sad attack STR:31 OMP:168
Elixer	VIT:34 DMP:163
Red fire	TEC:46
AGL:21 Holylight
LUK:26 Ignis

53 Succubus	Moon	27 Lunar trap Absorb magic
Slumber	Weak against attack
Item "Monk tablet"	Mezmerize STR:26 OMP:177
More dead VIT:31 DMP:170
Magic wall TEC:34
Moon whip AGL:33 Evildark
LUK:39 Nerve

54 Darkside	Justice 20 Death kick Reflect ray
Sonic wave Weak against spirit
Item "Lunar piece"	Sonic	STR:27 OMP:165
For Brad	Gravity all VIT:32 DMP:130
BiStrike	TEC:57
AGL:52 Physical
LUK:35 Weakboson

55 Allmighty	Judgement 30 Destruct	Reflect magic
Elixer all Weak against spear
Restore pow STR:32 OMP:172
Light all VIT:27 DMP:162
Petri eyes TEC:22
AGL:58 Holylight
LUK:36 Bless

55 Pheonix	Sun	34 Blaze	No effect against wind
Wing flap Weak against gun
Item "C-Tablet"	Fire breath STR:37 OMP:162
Trap cure VIT:27 DMP:147
Inferno all TEC:36
AGL:68 Elemental
LUK:53 Ignis

55 Bard	Emporer 26 Ice	Reflect tremor
Magic seal Weak against physical
Freezer	STR:63 OMP:167
Glacier	VIT:27 DMP:147
Holy word TEC:22
AGL:48 Elemental
LUK:32 Terra

57 Dorga	Empress 20 Magnet	Reflect flash
Eternity	Weak against spirit
Item "Dark tablet"	Air slice STR:41 OMP:166
For Yuki	Destruct	VIT:40 DMP:131
Lightning TEC:36
AGL:23 Physical
LUK:49 Photon

58 Mondo	Death	20 Curse all No effect against spirit
Wolf	STR:29 OMP:168
Item "Coffen"	Magic seal VIT:24 DMP:148
For Chris	Petri eyes TEC:55
Kill punch AGL:50 Evildark
LUK:60 Curse

59 Jester	Hanged man 24 Para eyes Reflect magic
Lunar trap Weak against spear
Star punch STR:24 OMP:178
Confuse	VIT:39 DMP:155
Invisible TEC:34
Curse all AGL:60 Evildark
LUK:55 Awake

59 Flare	Magician 20 Quake	Reflect tremor
Quake all Weak against physical
Gishin all STR:	OMP:
Item "Gold pen"	Mystery hit VIT:	DMP:
For Alana	Freezer	TEC:
Holy bound AGL:	Elemental
LUK:	Terra

59 Demo	Chariot 20 Bone crush Reflect ray
Eternity	Weak against spirit
Item "Pure water"	Gale wind STR:66 OMP:197
For Mark	Kill punch VIT:45 DMP:157
Sonic	TEC:61
AGL:32 Physical
LUK:37 Weak boson

60 Alfred	Judgement 20 Sleep song Reflect magic
Love whip Weak against spear
Elixer all STR:50 OMP:202
Item "Trifocals"	Magic wall VIT:29 DMP:172
For Nate	Light all TEC:24
Kill punch AGL:61 Holylight
LUK:75 Wonder

61 Valzante	Priestess 20 Cure all	Strong against magic
Revive	STR:35 OMP:190
Heal	VIT:41 DMP:180
Item "Mud flower"	Blue fire TEC:52
For Mary	Holy white AGL:25 Holylight
Elixer all LUK:30 Sign

61 Karma	Fool	22 Drum punch Strong against everything
Inferno all STR:56 OMP:211
Floater	VIT:49 DMP:161
Curse all TEC:47
Light all AGL:48 Physical
Nuke most LUK:48 Normal

62 Michael	Judgement 20 Deathbound Reflect magic
STR up	Weak against spear
Light all STR:51 OMP:206
Item "Buster"	Para eyes VIT:31 DMP:181
For Ellen	POW return TEC:33
Physi wall AGL:65 Holylight
LUK:43 Exorcism

62 Ra	Emporer 20 Blaze	Absorb blast
Inferno	Weak against physical
Bind	STR:68 OMP:187
Item "Lava charm"	Lighten	VIT:31 DMP:162
For Main	Blue fire TEC:26
Boss damage AGL:53 Elemental
LUK:36 Grewon

65 Ishtal	Empress 44 Bolt all	Reflect blast
Ice arrow Weak against spirit
Revive	STR:45 OMP:188
Discharge VIT:44 DMP:178
Blast most TEC:40
AGL:26 Physical
LUK:55 Grewon

66 Massacre	Tower	29 Bad luck	Strong against attack
More dead STR:65 OMP:190
Item "Black mask"	Cease heal VIT:60 DMP:155
Bind	TEC:36
Intimi mag AGL:31 Evildark
Light kick LUK:52 Necromancy

66 Bushido	Justice 33 Force	Reflect gravity
Force all Weak against spirit
Item "Chess piece"	Triple hit STR:31 OMP:195
Discharge VIT:36 DMP:155
TEC:65
AGL:60 Physical
LUK:45 Graviton

68 Hannu	Magician 51 Gust	Reflect wind
Death kick Weak against physical
Gust all	STR:45 OMP:216
Gale all	VIT:33 DMP:169
Twister	TEC:57
Triple hit AGL:63 Elemental
LUK:28 Air

70 Racsha	Priestess 35 Happy dance Strong against magic
Ill cure	STR:38 OMP:208
Aqua wall VIT:47 DMP:198
Revive more TEC:59
Fire wall AGL:28 Holylight
Life	LUK:33 Bless

74 Bucho	Heirophant 41 Lighten	Absorb flash
DEF drop	Weak against blast
Item "Thunderbox"	Ice arrow STR:40 OMP:192
Magic wall VIT:71 DMP:202
TEC:61
AGL:35 Holylight
LUK:49 Photon

76 Borax	World	57 Bolt	Strong against attack
Blast most Weak against magic
Glass wall STR:51 OMP:211
Holy word VIT:83 DMP:204
Force all TEC:40
AGL:35 Physical
LUK:43 Sign

77 Beezlebum	Devil	66 Giant pin Strong against everything
Extinct	STR:31 OMP:233
Item "Pagan king"	Glass wall VIT:51 DMP:208
Sickness	TEC:36
Death	AGL:41 Evildark
Moon whip LUK:64 Necromancy

79 Garuda	Sun	58 Gust all	No effect against wind
Spike claw Weak against gun
Item "Big statue"	Gale wind STR:49 OMP:217
Card "EM Maui"	Gale	VIT:37 DMP:197
Card "WD Yaksha"	Death claw TEC:52
Gale all	AGL:86 Elemental
LUK:71 Air

79 Dark angel Judgement 58 Holy word Reflect magic 
Judgement Weak against spear
Item "Dark ash"	Nuke most STR:36 OMP:227
Revive more VIT:37 DMP:217
TEC:32
AGL:76 Holylight
LUK:52 Awake

80 Leuda	Magician 61 Inferno	Absorb blast
Death bound Weak against physical
Item "Sun seed"	Blaze all STR:53 OMP:249
Card "ED Weirdo"	Inferno all VIT:37 DMP:194
Card "WM Babe"	Holy word TEC:67
Magma heat AGL:72 Elemental
LUK:32 Grewon

85 Kari	Empress 55	Reflect gravity
Weak against spirit
Item "Dark gift"	Force	STR:44 OMP:240
Card "DW Warchild"	Triple hit VIT:85 DMP:220
Card "MA Leo"	Elixer	TEC:39
Force all AGL:34 Physical
Eternity	LUK:70 Graviton

86 Ashura	Emporer 53 Gust	No effect against wind
Gale	Weak against gun
Item "Glass doll"	Mezmerize STR:86 OMP:247
Card "WD Valkyrie"	Gishin	VIT:39 DMP:212
Card "SD Cyrus"	Glacier	TEC:34
Axe bomb	AGL:71 Elemental
LUK:44 Wonder

88 Shaa	Tower	70 Slumber	Strong against attack
Extinct	STR:83 OMP:246
Bind light VIT:78 DMP:201
Magic seal TEC:43
Cease heal AGL:39 Evildark
Death kick LUK:68 Nerve

88 Scrag	Priestess 45 Elixer all Reflect attack
Eternity	STR:44 OMP:256
Item "Fate pin"	Revive more VIT:57 DMP:236
Card "ED Faefnel"	Elixer	TEC:73
Card "DN Shin"	Boss damage AGL:34 Holylight
LUK:39 Wonder

89 Endora	Heirophant 62	Absorb flash
Weak against blast
Item "Tiger belt"	Holyest	STR:45 OMP:233
Card "WD Hanya"	Magmaheat VIT:83 DMP:233
Card "EM Durahan"	Electro	TEC:73
POW return AGL:40 Holylight
Lightning LUK:58 Photon

90 Athena	Justice 71 Death bound Reflect attack
Steel wall Weak against magic
Item "Olive ring"	Discharge STR:41 OMP:255
Card "DW Rantula"	STR up	VIT:46 DMP:205
Card "WM Sucula"	Sonic all TEC:83
AGL:78 Physical
LUK:59 Photon

94 Abracab	Judgement 73	Reflect magic
Weak against spear
Item "Silver dish"	Light all STR:48 OMP:269
Card "SD Zin"	Bi strike VIT:43 DMP:249
Card "AL Kelpi"	Holyest	TEC:38
Boss damage AGL:87 Holylight
Elixer all LUK:61 Exorcism

96 Shiva	Chariot 62 Mega raid Absorb wind
Wave	Weak against spirit
Item "Sun Tablet"	Triple hit STR:89 OMP:274
Card "SD Ganesha"	Gale	VIT:59 DMP:224
Card "DD Karak"	Nuke most TEC:84
AGL:43 Physical
LUK:48 Air

97 Zuma	World	63 Bright air Strong against attack
Fire breath Weak against magic
Item "D-Scales"	Ice breath STR:63 OMP:265
Card "DN Naga"	Destruct	VIT:99 DMP:248
Card "BD Owl"	Poison air TEC:51
Nuke most AGL:44 Physical
LUK:54 Graviton


99 Lucifer	Devil	100 Curse all Strong against everything
Richter	STR:40 OMP:279
Item "David star"	Extinct	VIT:64 DMP:264
Card "DW Dance"	Hell eyes TEC:45
Card "WD Dead chef"	Judgement AGL:50 Evildark
LUK:82 Wonder

Important items note:
Here is how you recieve certain items necessary for some of the higher personas

D-Scales	Found in Well of mind and souls, level B6
Glass doll	Recieved after getting one of each spell card
Sun tablet	Recieved for defeating WM Fenril
Silver dish	Recieved for defeating FA Rainchild
Olive ring	Recieved for defeating ED Faefnel
Tiger belt	Recieved for defeating DN Shin
Dark gift	Recieved for defeating GT Chow
Pagan king	Recieved for defeating DM Alice

The other items necessary for certain persona creations are found in the Judgement 1999s, through various events in the game, or by a stage eight deletion of a specific persona. 

Persona compatibility:
Here is a chart that will let you know which characters can use which personas. The empty spaces are just ones I haven't tried on that character yet.

Main Nate Mary Mark Brad Alana Ellen Chris Yuki Heirophant
Trickster	No Yes Yes Yes Yes Yes Yes No	Yes
Voodoo	No Yes No No No No	No	No	No
Shogi	No Yes Yes Yes Yes Yes Yes No	Yes
Omah	No Yes Yes Yes Yes Yes Yes No	Yes
Mephisto	No Yes Yes Yes Yes Yes Yes No	Yes
Thor	No Yes Yes Yes Yes Yes Yes No	Yes
Bucho	No Yes Yes Yes Yes Yes Yes No	Yes
Endora	No Yes Yes Yes Yes Yes Yes No	Yes

Lovers
Pixie	Yes Yes Yes Yes Yes Yes Yes No	Yes
Jack frost Yes Yes Yes Yes Yes Yes Yes No	Yes
Jack O'	Yes Yes Yes Yes Yes Yes Yes No	Yes

Chariot
Shaman	No No No Yes No No	No	No	No
Vortek	Yes Yes Yes Yes No Yes Yes No	Yes
Mordo	Yes Yes Yes Yes No Yes Yes No	Yes
Shaolin	Yes Yes Yes Yes No Yes Yes No	Yes
Demo	No No No Yes No No	No	No	No
Shiva	Yes Yes Yes Yes No Yes Yes No	Yes

Emporer
Starion	Yes No No No No No	No	No	No
Pawn	Yes No Yes Yes Yes Yes Yes No	Yes
Brax	Yes No Yes Yes Yes Yes Yes No	Yes
Ug	Yes No Yes Yes Yes Yes Yes No	Yes
Odin	Yes No Yes Yes Yes Yes Yes No	Yes
Bard	Yes No Yes Yes Yes Yes Yes No	Yes
Ra	Yes No No No No No	No	No	No
Ashura	Yes No Yes Yes Yes Yes Yes No	Yes

Priestess
Maria	No No Yes No No No	No	No	No
Virgo	Yes Yes Yes Yes Yes Yes Yes No	No
Crosscut	Yes Yes Yes Yes Yes Yes Yes No	No
Deva	Yes Yes Yes Yes Yes Yes Yes No	No
Wals	Yes Yes Yes Yes Yes Yes Yes No	No
Vixen	Yes Yes Yes Yes Yes Yes Yes No	No
Chatz	Yes Yes Yes Yes Yes Yes Yes No	No
Valzante	No No Yes No No No	No	No	No
Racsha	Yes Yes Yes Yes Yes Yes Yes No	No
Scrag	Yes Yes Yes Yes Yes Yes Yes No	No

Empress
Vesta	No No No No No No	No	No	Yes
Rain	Yes Yes No Yes Yes Yes Yes No	Yes
Iron bride Yes Yes No Yes Yes Yes Yes No	Yes
Bridget	Yes Yes No Yes Yes Yes Yes No	Yes
Celes	Yes Yes No Yes Yes Yes Yes No	Yes
Dorga	No No No No No No	No	No	Yes
Ishtal	Yes Yes No Yes Yes Yes Yes No	Yes
Kari	Yes Yes No Yes Yes Yes Yes No	Yes

Judgement
Nike	No No No No No No	Yes No	No
Halo	Yes Yes Yes Yes Yes No	Yes No	Yes
Azreal	Yes Yes Yes Yes Yes No	Yes No	Yes
Allmighty	Yes Yes Yes Yes Yes No	Yes No	Yes
Alfred	No Yes No No No No	No	No	No
Michael	No No No No No No	Yes No	No
Dark angel Yes Yes Yes Yes Yes No	Yes Yes Yes
Abracab	Yes Yes Yes Yes Yes No	Yes No	Yes

Magician
Fury	No No No No No Yes No	No	No
Lx1	Yes Yes Yes Yes Yes Yes No	No	Yes
Lance	Yes Yes Yes Yes Yes Yes No	No	Yes
Helion	Yes Yes Yes Yes Yes Yes No	No	Yes
Vora	Yes Yes Yes Yes Yes Yes No	No	Yes
Flare	No No No No No Yes No	No	No
Hannu	Yes Yes Yes Yes Yes Yes No	No	Yes
Leuda	Yes Yes Yes Yes Yes Yes No	No	Yes

Justice
Talon	No No No No Yes No	No	No	No
Darkrider	Yes Yes Yes No Yes Yes Yes No	Yes
Mach	Yes Yes Yes No Yes Yes Yes No	Yes
Region	Yes Yes Yes No Yes Yes Yes No	Yes
Morie	Yes Yes Yes No Yes Yes Yes No	Yes
Darkside	No No No No Yes No	No	No	No
Bushido	Yes Yes Yes No Yes Yes Yes No	Yes
Athena	Yes Yes Yes No Yes Yes Yes No	Yes

Devil
Guni	No No No No No No	No	Yes	No
Loki	Yes Yes Yes Yes Yes Yes Yes Yes	Yes
Beezlebum	No No No No No No	No	Yes	No
Lucifer	No No No No No No	No	Yes	No

Sun
Ven	Yes Yes Yes Yes Yes Yes Yes Yes	Yes
Gasious	Yes Yes Yes Yes Yes Yes Yes Yes	Yes
Crow	Yes Yes Yes Yes Yes Yes Yes Yes	Yes
Pheonix	Yes Yes Yes Yes Yes Yes Yes Yes	Yes
Garuda	Yes Yes Yes Yes Yes Yes Yes Yes	Yes

Hermit
Hellcat	Yes Yes Yes Yes Yes Yes Yes Yes	Yes
Stallios	Yes Yes Yes Yes Yes Yes Yes Yes	Yes
Frost	Yes Yes Yes Yes Yes Yes Yes Yes	Yes

World
Hive	Yes Yes Yes Yes Yes Yes Yes Yes	Yes
Leviathan	Yes Yes Yes Yes Yes Yes Yes Yes	Yes
St. Dragon Yes Yes Yes Yes Yes Yes Yes Yes	Yes
Borax	Yes Yes Yes Yes Yes Yes Yes Yes	Yes
Zuma	Yes Yes Yes Yes Yes Yes Yes Yes	Yes

Moon
Remy	Yes Yes No Yes Yes No	No	Yes	No
Succubuss	Yes Yes No Yes Yes No	No	Yes	No

Star
Sumi	No No Yes No No Yes Yes No	Yes

Temperance
Anuvis	Yes Yes Yes Yes Yes Yes Yes Yes	Yes
Gemb	Yes Yes Yes Yes Yes Yes Yes Yes	Yes

Death
Hera	No No Yes No No Yes Yes Yes	Yes
Inferno	No No Yes No No No	No	Yes	Yes
Mondo	No No No No No No	No	Yes	No

Fortune
Cerebus	Yes Yes Yes Yes Yes Yes Yes Yes	Yes

Strength
Viper	Yes Yes Yes Yes Yes Yes Yes Yes	Yes

Hanged man
Jester	Yes No Yes Yes Yes Yes Yes Yes	No

Tower
Massacre	No No No No No No	No	Yes	No
Shaa	Yes Yes No Yes Yes No	No	Yes	No

Fool
Tenji	Yes Yes Yes Yes Yes Yes Yes Yes	Yes
Nari	Yes Yes Yes Yes Yes Yes Yes Yes	Yes
Karma	Yes Yes Yes Yes Yes Yes Yes Yes	Yes

Persona deletion Item chart:
If you delete a persona that has attained stage eight, you will recieve an item upon the deletion. The following is a listing of the items that you are given when deleting each of the personas once they have reached stage eight. I have grouped them by Family. 

Heirophant
Trickster	Paralyze stone
Voodoo	Vitality essence
Shogi	Mega glove
Omah	Chess piece
Mephisto	Panic dirk
Thor	Spirit coat
Bucho	Discharge stone
Endora	Holy stone

Lovers
Pixie	Luck essence
Jack frost	Luck essence
Jack O'	Iron mask

Chariot
Shaman	HP essence
Vortek	Force rock
Mordo	Silver tip
Shaolin	Mad dog
Demo	Machete
Shiva	Therm stone

Emporer
Starion	Strength essence
Pawn	Iron blade
Brax	Inferno rock
Ug	Penta glove
Odin	Energy bow
Bard	Ceasar hand
Ra	Inferno stone
Ashura	Light stone

Priestess
Maria	Spell point essence
Virgo	Petrify cure
Crosscut	Revive rock
Deva	Blast stone
Wals	Fate pin
Vixen	Holy vulcan
Chatz	Peace maker
Valzante	Holy comet
Racsha	Elixer stone
Scrag	Revive rock

Empress
Vesta	Zoma
Rain	Paralyze cure
Iron bride	Electric glove
Bridget	Cobra axe
Celes	Ceasar helmet
Dorga	Infinity
Ishtal	David star
Kari	Force stone

Judgement
Nike	Tec essence
Halo	Sonic rock
Azreal	Discharge rock
Allmighty	Whispers
Alfred	Elixer rock
Michael	Heaven gate
Dark angel	Hell fire
Abracab	Sun stone

Magician
Fury	Life orb
Lx1	Ill cure
Lance	Charm sword
Helion	Core shoes
Vora	Final axe
Flare	Ceasar feet
Hannu	Gishin stone
Leuda	Laser blade

Justice
Talon	Agility essence
Darkrider	Cobra stone
Mach	Gale rock
Region	Monk hood
Morie	Star sword
Darkside	Bind whip
Bushido	Glacier stone
Athena	Ceasar suit

Devil
Guni	Nuke stone
Loki	Power glove
Beezlebum	Curse rock
Lucifer	Omega stone

Sun
Ven	Poison cure
Gasious	Charm shot
Crow	Exor sword
Pheonix	Hydra cowl
Garuda	Gale stone

Hermit
Hellcat	Glacier rock
Stallios	Sun seed
Frost	Tengu boots

World
Hive	Gishin rock
Leviathan	Poniard
St. Dragon	Muscle arm
Borax	Angel knife
Zuma	Sonic stone

Moon
Remy	Ill stone
Succubuss	Petrify whip

Star
Sumi	Holy axe

Temperance
Anuvis	Dark ash
Gemb	Mobile suit

Death
Hera	Petrify stone
Inferno	Holy glove
Mondo	Death cross

Fortune
Cerebus	Dead ends

Strength
Viper	Twin tower

Hanged man
Jester	Grim reaper

Tower
Massacre	Death stone
Shaa	Exit n' stone

Fool
Tenji	Jingle whip
Nari	Hell rain
Karma	Musamune

Items recieved by defeating various demons: 
Here is a listing of the items you may recieve by defeating the various demons throughout the game. The higher your luck level is, the greater your chance of recieving an item.

ND
Moonchild : Ill stone
Insibus	: Petrafy stone
Succubus	: Opal
Incubus	: Dark sword
Hinos	: Blood orb
Mermaid	: Metal card
Remy	: Cobra stone
Nightmare : Paralyze stone
Hermit	: Scalpel
FY
King fly	: Force rock
Queen fly : Ogre blade
Princix	: Blaze stone
Hellion	: Garnet
Dark elf	: Ph-guard
Water elf : Turquoise
Jack o'	: Fire stone
Jack frost : Chill stone
Pixie	: Magic stone
FA
Rainchild : Silver dish
Abax	: Curse rock
Jester	: Di-paralyze
Palerider : Exit n' stone
Astral	: Metal card
Blax knight : Bind blade
Arapachi	: Dis energy
Dev chef	: Shiny candy
Grub	: Toad candy
ED
Faefnel	: Olive ring
Weirdo	: Ruby
Felios	: Bowie
Snaketail : Cloud sword
Drac	: Amethest
Wyvern	: Moon stone
Cockatrice : Di-stone
CB
Light dove : Bolt stone
Alecto	: Blast stone
Gargos	: Sonic rock
Beezley	: Flash stone
Kimono	: Ray stone
WM
Fenril	: Sun tablet
Bufflax	: Baron glove
Dragos	: Crystal
Sucula	: Topaz
Black widow : Ph-guard
Babe	: Ripobitan
Nuea	: Herb
Sharktooth : Di-paralyze
WD
Yaksha	: Holy stone
Puru	: Light sword
Valkyrie	: Plate axe
Dead chef : Close bow
Ripper	: Paralyze cure
Hanya	: Panic whip
Fruman	: Mop
EM
Manimal	: Emerald
Durahan	: Light bow
Maui	: Moon stone
Landshark : Ice whip
Fugly	: Ripobitan
Ogre	: Onyx
Gremlin	: Shiny candy
EG
Macabre	: Close whip
Lips	: Di-paralyze
Flower kid : Magic stone
Toilet kid : Electric whip
Dribbler	: Battle axe
Ghost	: M-guard
Static	: Core shield
Wraith	: Magic stone
OL
Grimy	: Discharge rock
Shadow	: Metal card
Clone	: Magma stone
Anatomy	: Laser bow
Flux	: Dirk
Yakuza	: Shock sword
Thug	: Blood orb
Slime	: Dis-energy
SM
Blackman	: Metal card
Agent	: Metal card
S.S.	: STR drink
SD
Ganesha	: Sapphire
Moai	: Metal card
Tengu	: Gale rock
Cupid	: Gold axe
Zin	: Hina stone
Raksha	: Topaz
Cyrus	: Gold sword
Magic urn : Herb
AL
Kelpi	: Magic rock
Chronos	: Light stone
Dominion	: Paralyze axe
Virtue	: Zamba glove
Power	: Turquoise
Principal : M-guard
Arch angel : Bind bow
Angel	: Tanto
DN
Shin	: Tiger belt
Vixen	: Hina stone
Viper	: Amethest
Water asp : Aqua stone
Naga	: Onyx
Shadow asp : Metal card
Leach	: Iron claw
BD
Ramia	: Glacier rock
Bumbo	: Gust stone
Ithl	: Ice stone
Sith	: Aqua stone
Owl	: Wind stone
Firebird	: Metal card
MA
Leo	: Blood orb
Scorpio	: Garnet
Otros	: Nuke rock
Hemes	: Sleep sword
Felicia	: Toad candy
Kariee	: Metal card
Muskat	: Shiny candy
DW
Randa	: Nuke stone
Warchild	: Life orb
Dance	: Wave stone
Rantula	: Pit stone
Chomp	: Dis energy
Siren	: Gravity stone
Sacrifice : Dis enegry
DD
Golem	: Gishin rock
Karak	: Inferno rock
Dwarfen	: Quake stone
Kobold	: Magic stone
Goul	: Tremor stone
Imp	: Gauntlet
GT
Chow	: Dark gift
Moroku	: Pearl
Insectoid : Ph-guard
Shremlin	: Di-ill
Karen	: Shiny candy
Ifirit	: Magma stone
Shpos	: Di-paralyze
Goblin	: Di-poison
ZE
Painter	: Panic punch
Psycho	: Lava sword
Gleeb	: Di-stone
Zombie cop : Di-paralyze
Dead nurse : Herb
Zombie girl : M-guard
Zombie boy : Metal card
Zombie	: Cloth hat
SS
Arrogance : Alexandria
Sloth	: Death stone
Bellycasey : Diamond
Jealousy	: Zoma
Greed	: Magic rock
Obscene	: Zoma
DM
Alice	: Pagan king

Enemy contact cards(spell cards):
These are the spell cards that you receive upon successfully interesting an enemy, provided you choose this from your list of rewards afterwards. A contact(spell) card is set up very similiar to a persona card(see example persona card) On the stationary bar at the bottom of the enemy's contact card, it lists the following:
Class/Type(upper left)
Name(bottom center)
If you try to contact an enemy which you already have a contact card for, all members of that particular group of enemy will leave the battle. This is helpful when you feel as though you may be outnumbered. Although you cannot re-contact(in same battle) an already contacted enemy, you can attempt to contact more than one enemy type per battle. The battle is avoided if you make any type of interesting contact with any one enemy(see Getting cards below).

Getting cards:
The object of contacting the enemies is to try and invoke certain emotions in them. Upon attempting to contact an enemy(some enemies may try to contact you, if this happens you must Accept/Decline their invite), a descriptive box will open on the bottom of the screen. This box contains the contacted enemy's level, name, interests(highlighted) and whether or not you have this particular enemy's contact card in your current inventory(highlighted in yellow if you do). If you do not already have the contacted enemy's card you may choose to continue with the contact. Choose the party member you would like to attempt to gain the enemy's interest with, then choose from the four topics of conversation it gives you(all differ depending on which character you chose). Through talking to the enemy you will fill the square in the upper left corner of the screen with color. If you fill the square with a certain color, you will get the emotional outcome it provides. 
1. Anger: Red
2. Joy: Green
3. Fear: Blue
4. Interest: Yellow
If you invoke these emotions through your choices when contacting the enemy here is a list of the consequences: 
1. Anger: The enemy may get first attack on your party 2. Joy: The enemy may leave the battle, or become happy 3. Fear: The enemy may leave the battle, or become bound 4. Interest: You get the 3 choices full Interest brings(see below) 5. Anger/Joy: Enemy will leave the battle 6. Anger/Fear: The enemy is confused(does not attack right away) 7. Anger/Interest: You get the 3 choices as if Interested 8. Joy/Fear: Enemy will leave the battle, or become charmed 9. Joy/Interest: You get the 3 choices as if Interested 10. Fear/Interest: You get the three choices as if Interested 
You get 2 emotions if 2 or more are full(pulsating) when you get one to maximum power(filling the square). Even if 3 or more are full, you still only get a combination of 2.
After gaining the enemies full interest you will be given 3 choices: 
1. Take the enemies contact(spell) card, battle will be avoided 2. Enemy leaves the battle, you get experience, money or gems 3. Enemy leaves the battle
Gaining enemy contact cards allows you to create new personas. You may only carry 12 enemy contact cards at a time. If you have a full inventory of enemy cards, the next time you gain one, a screen will appear with a listing of all the cards you currently have. You will then be asked whether you would like to drop a card from your inventory to make room for the new card. If yes, choose the one you'd like to discard so the new card can be acquired. Some personas are directly linked to some enemies. If you try and contact an enemy with a character equipped with such a persona, you will be asked one question, then automatically given a contact card(the persona orders the demon to give it to you if your levels are high enough). One such instance of this is, Loki, at 6/8 moon, this persona will contact the demon Fenril(you have to contact the demon with a character that has the particular persona equipped). Below are some ways to gain interest from the demons(note that these ways are not 100% accurate, as the phase of the moon and whether or not the demon asks you for items may alter the outcome, but these should work most of the time):

ND	SD
Moonchild- Mark, stare	Ganesha-	Mark, stare
Insibus-	Mary, shudder	Moai-	Nate, speech
Succubus- Mark, lie	Tengu-	Mary, ask
Incubus-	Alana, threaten	Cupid-	Alana, tempt
Hinos-	Alana, tempt	Zin-	Nate, speech
Mermaid-	Nate, yell	Raksha-	Alana, threaten
Remy-	Mary, shudder	Cyrus-	Mark, provoke
Nightmare- Mary, waste time	Magic urn- Mary, waste time
Hermit-	Nate, yell	AL
FY	Kelpi-	Mark, stare
King fly- Mark, stare	Chronos-	Mark, stare
Queen fly- Main, recruit	Dominion-	Nate, speech/
Princix-	Nate, speech	Alana, threaten
Hellion-	Nate, speech	Virtue-	Nate, speech/
Dark elf- Nate, sarcasm	Mark, lie
Water elf- Main, recruit	Power-	Mary, shudder
Jack o'-	Main, recruit	Principal- Nate, speech
Jack frost- Main, recruit	Arch angel- Mark, stare
Pixie-	Mark, lie/	Angel-	Mary, waste time/
Yuki, ignore	Yuki, ignore
FA	DN
Rainchild- Mark, stare	Shin-	Mark, stare
Abax-	Mark, stare	Vixen-	Nate, speech
Jester-	Main, persuade	Viper-	Mark, lie
Palerider- Brad, gossip	Water asp- Nate, yell/
Astral-	Nate, yell	Mary, waste time
Blax knight- Mark, stare	Naga-	Mark, stare
Arapachi- Nate, speech	Shadow asp- Mary, waste time
Dev chef- Main, persuade	Leach-	Mary, shudder
Grub-	Mary, waste time BD
ED	Ramia-	Mark, stare/
Faefnel-	Nate, sarcasm	Alana, threaten
Weirdo-	Mary, ask	Bumbo-	Mark, stare/
Felios-	Nate, bribe/yell	Brad, gossip
Snaketail- Brad, gossip	Ithl-	Mark, provoke
Drac-	Nate, yell	Sith-	Mark, stare
Wyvern-	Mary, shudder	Owl-	Alana, beg
Cockatrice- Mary, waste time/	Firebird-	Nate, sarcasm
Chris, ignore	MA
CB	Leo-	Main, persuade
Light dove- Alana, beg	Scorpio-	Alana, tempt
Alecto-	Mary, shudder	Otros-	Main, persuade/
Gargos-	Brad, pickup	Nate, speech
Beezley-	Nate, sarcasm	Hemes-	Brad, tell jokes
Kimono-	Nate, sarcasm	Felicia-	Main, recruit
WM	Kariee-	Main, persuade
Fenril-	Mary, ask	Muskat-	Mark, stare
Bufflax-	Brad, gossip	DW
Dragos-	Mark, dance	Randa-	Nate, speech
Sucula-	Mark, dance	Warchild-	Main, persuade
Black widow- Mark, stare	Dance-	Mark, stare
Babe-	Mary, waste time	Rantula-	Nate, sarcasm
Nuea-	Nate, bribe	Chomp-	Nate, sarcasm
Sharktooth- Nate, bribe	Siren-	Mark, stare
WD	Sacrifice- Nate, bribe
Yaksha-	Mark, stare	DD
Puru-	Main, recruit	Golem-	Mary, shudder
Valkyrie- Brad, surprise	Karak-	Main, persuade
Dead chef- Mary, shudder/	Dwarfen-	Brad, gossip
Main, persuade	Kobold-	Mary, ask
Ripper-	Nate, speech	Goul-	Mark, dance
Hanya-	Nate, sarcasm	Imp-	Alana, put down
Fruman-	Mark, dance	GT
EM	Chow-	Nate, yell
Manimal-	Nate, bribe	Moroku-	Mark, dance
Durahan-	Brad, gossip	Insectoid- Brad, gossip
Maui-	Brad, gossip	Shremlin-	Mark, dance
Landshark- Nate, bribe	Karen-	Mark, dance
Fugly-	Mark, stare	Ifirit-	Mark, dance
Ogre-	Nate, yell	Shpos-	Nate, bribe
Gremlin-	Mary, ask/	Goblin-	Mark, dance
Alana, put down	ZE
EG	Painter-	Alana, tempt
Macabre-	Mark, dance	Psycho-	Nate, bribe
Lips-	Unpredictable	Gleeb-	Main, persuade
Flower kid- Alana, beg	Zombie cop- Mary, shudder/
Toilet kid- Mary, waste time	Main, persuade
Dribbler- Alana, tempt/	Dead nurse- Main, provoke
Alana, threaten/	Zombie girl- Yuki, ignore/
Chris, Magic	Main, persuade
Ghost-	Mark, dance	Zombie boy- Yuki, ignore
Static-	Mark, dance	Zombie-	Yuki, ignore
Wraith-	Mark, provoke/	SS
Nate, bribe	Arrogance- Not contactable
OL	Sloth-	Not contactable
Grimy-	Nate, speech	Bellycasey- Not contactable
Shadow-	Alana, threaten	Jealousy-	Not contactable
Clone-	Brad, gossip/	Greed-	Not contactable
Alana, threaten	Obscene-	Not contactable
Anatomy-	Nate, speech	SM
Flux-	Alana, beg	Blackman-	Not contactable
Yakuza-	Alana, tempt	Agent-	Not contactable
Thug-	Ellen, tempt/	S.S.-	Not contactable
Nate, bribe	DM
Slime-	Main, provoke	Alice-	Not contactable

Conversation guide:
These are the various topics of conversation that each character can discuss.

Main(you)	Nate	Mark
Persuade Provoke	Bribe Speech	Dance Provoke
Recruit Sing	Yell Sarcasm	Stare Lie

Yuki	Ellen	Alana
Tease Preach	Story Sing	Put down Tempt
Scold Ignore	Spoil Tempt	Beg	Threaten

Mary	Brad	Chris
Ask	Flatter	Pickup Tell jokes Ignore Threaten
Waste time Shudder	Gossip Surprise	Scream Magic

Using cards(ward off enemies):
Any enemy you currently have a contact card from, can be forced to leave a battle by trying to contact them again. If you used a contact card in a Velvet room you do not retain the ability to make that particular enemy leave the battle, you need to get another contact card from the species. You cannot have more than one of the same contact card per enemy at the same time, as the second contacting would make them leave. 

Spell card to Persona crosschart:
From this crosschart you can determine which combinations of spell cards will produce each class(family) of persona. The numbers along the top match the numbers given to the classes of the spell cards running down the side of the chart. Use this crosschart to see what persona class will result from the fusion of any two chosen spell cards. Spell cards are represented by class only(individual demon type has no bearing on the resulting persona class). See KEY below: 

Class|1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 
-------------------------------------------------------------- 1. ND|X M1 D2 J1 J2 S3 S1 D1 H1 E1 X E1 L S3 M1 H3 P J2 L M1 X 2. FY|M1 X M1 M2 E2 H3 H2 C H3 H1 X M1 P H3 H3 P M1 T1 J1 M1 X 3. FA|D2 M1 X M2 W T2 D2 T1 M1 M2 X L J1 T1 J1 H3 M2 E2 M2 D2 X 4. ED|J1 M2 M2 X C T2 C H2 C H2 X E1 D2 P W J2 J2 S2 W W X 5. CB|J2 E2 W C X E1 F S3 M2 J1 X J2 S3 E2 S3 P E2 E1 S3 M2 X 6. WM|S3 H3 T2 T2 E1 X F S3 E1 T2 X T1 P C H1 C S3 S2 H3 J1 X 7. WD|S1 H2 D2 C F F X J2 M2 H2 X E1 F H2 E2 S2 E2 H2 D1 H3 X 8. EM|D1 C T1 H2 S3 S3 J2 X C F X E1 D1 J2 J2 H2 E2 S1 S3 W X 9. EG|H1 H3 M1 C M2 E1 M2 C X L X L H1 W L C E2 W D1 W X 10.OL|E1 H1 M2 H2 J1 T2 H2 F L X X T1 P W L M1 P S2 M2 S1 X 11.SM|X X X X X X X X X X X X X X X X X X X X X 12.SD|E1 M1 L E1 J2 T1 E1 E1 L T1 X X L E1 S3 E1 J2 L T1 L X 13.AL|L P J1 D2 S3 P F D1 H1 P X L X J1 M1 P H2 W H2 J1 X 14.DN|S3 H3 T1 P E2 C H2 J2 W W X E1 J1 X C W E2 H2 T2 S3 X 15.BD|M1 H3 J1 W S3 H1 E2 J2 L L X S3 M1 C X S1 H3 E2 J2 J1 X 16.MA|H3 P H3 J2 P C S2 H2 C M1 X E1 P W S1 X T1 C T1 T1 X 17.DW|P M1 M2 J2 E2 S3 E2 E2 E2 P X J2 H2 E2 H3 T1 X P M2 T1 X 18.DD|J2 T1 E2 S2 E1 S2 H2 S1 W S2 X L W H2 E2 C P X H3 S1 X 19.GT|L J1 M2 W S3 H3 D1 S3 D1 M2 X T1 H2 T2 J2 T1 M2 H3 X J1 X 20.ZE|M1 M1 D2 W M2 J1 H3 W W S1 X L J1 S3 J1 T1 T1 S1 J1 X X 21.SS|X X X X X X X X X X X X X X X X X X X X X 

KEY:
C= Chariot	H2=Heirophant P= Priestess	X=None
D1=Death	H3=Hermit	S1=Star
D2=Devil	J1=Judgement	S2=Strength
E1=Emperor	J2=Justice	S3=Sun
E2=Empress	L= Lovers	T1=Temperance
F= Fortune	M1=Magician	T2=Tower
H1=Hanged man M2=Moon	W= World


Equipping personas:
See Velvet room, under Room descriptions 

Building up personas:
The more you use a persona, the more spells you will aquire with it. After a certain number of uses, new spells will appear in the persona's spell inventory. A maximum of seven spells can be accumulated by each persona. Not all personas will gain seven spells. A persona will be at it's highest point at stage 8(this, current stage, is the # after the + plus sign).

Using personas:
When using a powerful persona spell that hits multiple targets, choose the central target for the attack(highlighted in yellow), all the surrounding enemies(highlighted in white) will also be hit. Certain persona spells will heal certain enemies, or do no damage at all. Also certain persona spells(or other attacks) may backfire and hit you instead if the enemy uses the same magic. Pay attention as to what types of spells do what to the various enemy types(the same holds true for hand weapon and gun attacks).

Example persona card:
Here is how a persona card is set up:
Persona number	Persona level
Portrait of persona entity	Cost of casting spells in spell points
Persona type
Magic(spells available 1-7)
Strength	1.
Vitality	2.
Technique	3.
Agility	4.
Luck	5.
6.
7.
Offensive magic power	Main persona magic
Defensive magic power	Secondary persona magic
Strength
Weakness

Character descriptions:
You: Dark haired guy
Nate: Guy wearing scarf
Mark: Guy wearing yellow hat
Brad: Guy wearing sunglasses above his eyes Mary: Dark haired girl wearing red hair ribbon Ellen: Dark haired girl with neck kerchief Alana: Light haired girl with pigtails
Chris: Long haired student with scarred face Yuki: Girl with very short black hair
Philemon: Spirit who lives in the shrine of the butterfly Ms. Smith: Teacher
Dr. Beverly: School nurse
Bruce: Bandaged boy, Selina's boyfriend
Selina: Long haired girl, resides in the black market Kain: Pale punk kid from high school library Guido Sardinia: Head of Sebek corporation Nancy: Thin woman, Mary's mother
Mae: Little girl in white
Maggie: Little girl in black

Various enemies:
By pressing the R2 button while not in combat you can call up the Demon diary. In the diary enemy demons are catagorized 2 ways, by type and by name. After you select the type(family/class) you wish to view, the different enemies are shown by name and picture to the right. They are:

1st column

Class/Name	Level Health Spell Strength/Weakness

ND
Moonchild Lvl 64 HP 358 SP 768 Absorb magic,Weak against attack Insibus	Lvl 58 HP 324 SP 696 Absorb magic,Weak against attack
Succubus	Lvl 51 HP 285 SP 612 Absorb magic,Weak against attack
Incubus	Lvl 42 HP 235 SP 504 Absorb magic,Weak against attack
Hinos	Lvl 34 HP 190 SP 408 Absorb magic,Weak against attack
Mermaid	Lvl 27 HP 151 SP 324 Absorb magic,Weak against attack
Remy	Lvl 19 HP 106 SP 228 Absorb magic,Weak against attack
Nightmare Lvl 13 HP 72 SP 156 Absorb magic,Weak against attack Hermit	Lvl 7 HP 23 SP 84 Absorb magic,Weak against attack
FY
King fly	Lvl 57 HP 273 SP 741 Reflect fire,Weak to physical
Queen fly Lvl 49 HP 235 SP 637 Reflect tremor,Weak to physical Princix	Lvl 40 HP 192 SP 520 Reflect chill,Weak to physical
Hellion	Lvl 31 HP 148 SP 403 Reflect tremor,Weak to physical
Dark elf	Lvl 23 HP 110 SP 299 Reflect wind,Weak to physical
Water elf Lvl 18 HP 86 SP 234 Reflect chill,Weak to physical Jack o'	Lvl 15 HP 72 SP 195 Reflect fire,Weak to physical
Jack frost Lvl 8 HP 38 SP 104 Reflect chill,Weak to physical Pixie	Lvl 2 HP 9 SP 26 Reflect wind,Weak to physical
FA
Rainchild Lvl 71 HP 568 SP 710 Reflect magic,Weak against spear Abax	Lvl 65 HP 520 SP 650 Reflect magic,Weak against spear
Jester	Lvl 56 HP 448 SP 560 Reflect magic,Weak against spear
Palerider Lvl 48 HP 384 SP 480 Absorb fire,Weak against chill Astral	Lvl 41 HP 328 SP 410 No effect magic,Weak to attack
Blax knight Lvl 33 HP 264 SP 330 No effect magic,Weak to attack Arapachi	Lvl 26 HP 208 SP 260 No effect magic,Weak to attack
Dev chef	Lvl 17 HP 136 SP 170 No effect magic,Weak to attack
Grub	Lvl 9 HP 72 SP 90 Absorb fire,Weak against chill
ED
Faefnel	Lvl 70 HP 799 SP 700 Strong to attack,Weak to magic
Weirdo	Lvl 58 HP 696 SP 580 Strong to attack,Weak to magic
Felios	Lvl 51 HP 612 SP 510 Reflect flash,Weak against spirit
Snaketail Lvl 43 HP 516 SP 430 Absorb fire,Weak against spirit Drac	Lvl 33 HP 396 SP 330 Absorb chill,Weak against spirit
Wyvern	Lvl 23 HP 276 SP 230 Absorb wind,Weak against spirit
Cockatrice Lvl 15 HP 180 SP 150 Absorb wind,Weak against spirit CB
Light dove Lvl 66 HP 528 SP 528 No effect ray,Weak against gun Alecto	Lvl 53 HP 320 SP 424 Absorb wind,Weak against spirit
Gargos	Lvl 36 HP 176 SP 288 Absorb wind,Weak against spirit
Beezley	Lvl 25 HP 136 SP 200 Absorb wind,Weak against spirit
Kimono	Lvl 14 HP 80 SP 112 No effect ray,Weak against gun
WM
Fenril	Lvl 75 HP 660 SP 750 No effect tackle,Weak to whip
Bufflax	Lvl 63 HP 554 SP 630 No effect tackle,Weak to whip
Dragos	Lvl 52 HP 343 SP 520 No effect tackle,Weak to whip
Sucula	Lvl 43 HP 283 SP 430 No effect tackle,Weak to whip
Black widow Lvl 31 HP 204 SP 310 No effect tackle,Weak to whip Babe	Lvl 22 HP 154 SP 220 No effect tackle,Weak to whip
Nuea	Lvl 16 HP 105 SP 160 No effect tackle,Weak to whip
Sharktooth Lvl 9 HP 59 SP 90 No effect tackle,Weak to whip WD
Yaksha	Lvl 52 HP 416 SP 416 Strong against magic
Puru	Lvl 44 HP 352 SP 352 Strong against magic
Valkyrie	Lvl 37 HP 296 SP 296 Strong against magic
Dead chef Lvl 32 HP 256 SP 256 Strong against magic Ripper	Lvl 25 HP 200 SP 200 Strong against magic
Hanya	Lvl 16 HP 128 SP 128 Strong against magic
Fruman	Lvl 8 HP 64 SP 64 Strong against magic
EM
Manimal	Lvl 61 HP 488 SP 427 Strong to spirit,Weak to physical
Durahan	Lvl 53 HP 424 SP 371 Reflect attack
Maui	Lvl 42 HP 336 SP 294 Reflect wind,Weak to physical
Landshark Lvl 35 HP 280 SP 245 Reflect fire,Weak to physical Fugly	Lvl 27 HP 216 SP 189 Reflect fire,Weak to physical
Ogre	Lvl 19 HP 152 SP 133 Strong to spirit,Weak to physical
Gremlin	Lvl 13 HP 104 SP 91 Reflect chill,Weak to physical
EG
Macabre	Lvl 45 HP 360 SP 225 Strong against attack,Weak to fire
Lips	Lvl 34 HP 272 SP 130 Strong against attack,Weak to fire
Flower kid Lvl 25 HP 200 SP 99 Strong against attack,Weak to fire Toilet kid Lvl 19 HP 136 SP 68 Strong against attack,Weak to fire Dribbler	Lvl 15 HP 120 SP 57 Strong against attack,Weak to fire
Ghost	Lvl 8 HP 64 SP 29 Strong against attack,Weak to fire
Static	Lvl 5 HP 40 SP 20 Strong against attack,Weak to fire
Wraith	Lvl 2 HP 16 SP 10 Strong against attack,Weak to fire
OL
Grimy	Lvl 68 HP 598 SP 816 Weak against magic
Shadow	Lvl 50 HP 440 SP 300 Absorb attack,Weak against magic
Clone	Lvl 41 HP 343 SP 234 Absorb attack,Weak against magic
Anatomy	Lvl 32 HP 274 SP 197 Absorb attack,Weak against magic
Flux	Lvl 24 HP 211 SP 240 Absorb attack,Weak against magic
Yakuza	Lvl 15 HP 132 SP 60 Absorb attack,Weak against magic
Thug	Lvl 8 HP 70 SP 32 Absorb attack,Weak against magic
Slime	Lvl 1 HP 14 SP 10 Absorb attack,Weak against magic
SM
Blackman	Lvl 56 HP 393 SP 321 Nothing in particular
Agent	Lvl 20 HP 177 SP 99 Nothing in particular
S.S.	Lvl 14 HP 149 SP 67 Nothing in particular
2nd column
SD
Ganesha	Lvl 65 HP 364 SP 650 Reflect wind,Weak to physical
Moai	Lvl 60 HP 336 SP 600 Reflect fire,Weak to physical
Tengu	Lvl 51 HP 285 SP 510 Reflect wind,Weak to physical
Cupid	Lvl 43 HP 240 SP 430 Strong to magic,Weak to attacks
Zin	Lvl 35 HP 196 SP 350 Reflect fire,Weak to physical
Raksha	Lvl 26 HP 145 SP 260 Reflect chill,Weak to physical
Cyrus	Lvl 18 HP 100 SP 180 Absorb flash,Weak to physical
Magic urn Lvl 10 HP 56 SP 100 Reflect fire,Weak to physical AL
Kelpi	Lvl 64 HP 512 SP 640 Reflect magic,Weak to spear
Chronos	Lvl 57 HP 456 SP 570 Reflect magic,Weak to spear
Dominion	Lvl 52 HP 416 SP 520 Reflect magic,Weak to spear
Virtue	Lvl 44 HP 352 SP 440 No effect to magic,Weak to attack
Power	Lvl 36 HP 288 SP 360 No effect to magic,Weak to attack
Principal Lvl 29 HP 232 SP 290 No effect to magic,Weak to attack Arch angel Lvl 21 HP 168 SP 210 No effect to magic,Weak to attack Angel	Lvl 14 HP 112 SP 140 No effect to magic,Weak to attack
DN
Shin	Lvl 67 HP 750 SP 670 Strong to attack,Weak to magic
Vixen	Lvl 59 HP 660 SP 590 Strong to attack,Weak to magic
Viper	Lvl 50 HP 560 SP 500 Absorb chill,Weak to fire
Water asp Lvl 44 HP 492 SP 440 Absorb chill,Weak to fire Naga	Lvl 38 HP 425 SP 380 Strong to attack,Weak to magic
Shadow asp Lvl 30 HP 336 SP 300 Absorb tremor,Weak to wind Leach	Lvl 22 HP 246 SP 220 Strong to attack,weak to magic
BD
Ramia	Lvl 55 HP 264 SP 440 No effect to wind,Weak to gun
Bumbo	Lvl 47 HP 233 SP 376 Reflect wind,Weak to physical
Ithl	Lvl 39 HP 187 SP 312 Reflect wind,Weak to physical
Sith	Lvl 28 HP 136 SP 224 Reflect wind,Weak to physical
Owl	Lvl 19 HP 91 SP 152 No effect to wind,Weak to gun
Firebird	Lvl 10 HP 48 SP 80 No effect to wind,Weak to gun
MA
Leo	Lvl 54 HP 324 SP 486 No effect to tackle,Weak to whip
Scorpio	Lvl 46 HP 276 SP 414 No effect to tackle,Weak to whip
Otros	Lvl 37 HP 221 SP 333 No effect to tackle,Weak to whip
Hemes	Lvl 29 HP 185 SP 261 No effect to tackle,Weak to whip
Felicia	Lvl 20 HP 120 SP 180 No effect to tackle,Weak to whip
Kariee	Lvl 12 HP 72 SP 108 No effect to tackle,Weak to whip
Muskat	Lvl 6 HP 36 SP 54 No effect to tackle,Weak to whip
DW
Randa	Lvl 59 HP 472 SP 472 Reflect blast,Weak to spirit
Warchild	Lvl 51 HP 408 SP 408 Reflect blast,Weak to spirit
Dance	Lvl 43 HP 344 SP 344 Reflect flash,Weak to spirit
Rantula	Lvl 34 HP 272 SP 272 Reflect gravity,Weak to spirit
Chomp	Lvl 29 HP 232 SP 232 Reflect blast,Weak to spirit
Siren	Lvl 23 HP 184 SP 184 Strong to physical,Weak to spirit
Sacrifice Lvl 17 HP 136 SP 136 Reflect blast,Weak to spirit DD
Golem	Lvl 54 HP 432 SP 540 Absorb tremor,Weak against ray
Karak	Lvl 45 HP 360 SP 450 Absorb tremor,Weak against ray
Dwarfen	Lvl 32 HP 256 SP 320 Absorb tremor,Weak against ray
Kobold	Lvl 20 HP 160 SP 200 Absorb tremor,Weak against ray
Goul	Lvl 11 HP 88 SP 110 Absorb tremor,Weak against ray
Imp	Lvl 4 HP 32 SP 40 Absorb tremor,Weak against ray
GT
Chow	Lvl 66 HP 528 SP 580 Reflect gun,Strong against magic
Moroku	Lvl 54 HP 432 SP 270 Reflect gun,Strong against magic
Insectoid Lvl 47 HP 376 SP 235 Reflect gun,Strong against magic Shremlin	Lvl 34 HP 272 SP 170 Reflect gun,Strong against magic
Karen	Lvl 28 HP 224 SP 140 Reflect gun,Strong against magic
Ifirit	Lvl 21 HP 168 SP 105 Reflect gun,Strong against magic
Shpos	Lvl 12 HP 96 SP 60 Reflect gun,Strong against magic
Goblin	Lvl 3 HP 24 SP 15 Reflect gun,Strong against magic
ZE
Painter	Lvl 41 HP 328 SP 205 No effect to gun,Weak to magic
Psycho	Lvl 35 HP 280 SP 190 No effect to gun,Weak to magic
Gleeb	Lvl 26 HP 208 SP 285 No effect to gun,Weak to magic
Zombie cop Lvl 11 HP 88 SP 135 No effect to gun,Weak to magic Dead nurse Lvl 5 HP 40 SP 90 No effect to gun,Weak to magic Zombie girl Lvl 4 HP 32 SP 75 No effect to gun,Weak to magic Zombie boy Lvl 3 HP 24 SP 25 No effect to gun,Weak to magic Zombie	Lvl 1 HP 8 SP 5 No effect to gun,Weak to magic
SS
Arrogance Lvl 55 HP 412 SP 830 Only affected by magic Sloth	Lvl 52 HP 386 SP 786 Only affected by magic
Bellycasey Lvl 50 HP 352 SP 724 Only affected by magic Jealousy	Lvl 49 HP 307 SP 696 Only affected by magic
Greed	Lvl 47 HP 303 SP 629 Only affected by magic
Obscene	Lvl 45 HP 262 SP 587 Only affected by magic
DM
Alice	Lvl 99 HP 999 SP 999 Strong against everything

The enemies will appear in the diary when you fight them for the first time. You do not have to contact them to make them appear here. They will be put into the diary higher levels first(at top of list). 


Walkthrough:

I dreamt I was a butterfly. I couldn't tell if I was dreaming. But when I woke, I was I and not a butterfly. Was I dreaming that I was the butterfly, or was the butterfly dreaming that it was me? Even if there's a difference between the butterfly and I, the distinction isn't absolute. And there is no relationship of cause and effect. 
Soshi

The game will begin with an introduction scene where your characters are trying to perform a ritual that will give them the powers of summoning personas. You will be asked to choose between two characters at this time, Mark or Brad. Mark thinks that persona won't work, while Brad thinks it will. Choose the character you think is right. this does not affect who you will have as playable characters throughout the game. As they complete the ritual, a spirit of a little girl appears. Lightning rains down around the room, hitting four of your characters(You, Mark, Nate and Yuki), they fall to the floor unconscious. You are then shown a cinema of what your unconcious characters are seeing, the spirit who lives in the temple of the butterfly. After the cinema you will be presented with the character naming screen. From this screen you name your character. 
After you've entered the name selection in, you will be asked if the choice you made was OK, Yes/No. The cinema of the spirit resumes. After learning of the abilities of the personas from the spirit, you start the game in the nurses office of Saint Hermelin high school. You will have 4 characters in your party, Yourself, Nate, Mark and Yuki. The nurse and Ms. Smith, one of your teachers, suggest that you should go to the hospital for a checkup. You never know what may have happened during the time you were unconcious. You may have a concussion. Before going to the hospital, look around the high school and familiarize yourself with the way the game controls. In room 2-4 you will find a girl named TJ. TJ asks you to deliver a message to Mary, Mary is a girl who is staying at the hospital that your characters are supposed to be going to for a checkup. Tell TJ that you'll let Mary know what she said. This will show your thoughtfullness. Through further exploration you will find a man blocking a hole in one of the walls of the school's dividing hallway, he's the dean of the school, you will meet him again later. When you feel you're ready, go out the front door where you will meet Nate's butler, Alfred, just outside the school. He offers your party a ride to the hospital, but you decline it. He expresses his concern for your well being. 
Go to the hospital for your checkup(notice Nate's butler Alfred in the corner next to the vending machine), while you are there, visit Mary. She is in room 302 on the 3rd floor. You tell Mary what TJ said. While talking with your sick friend she is suddenly wracked with immense pain and starts yelling. Your party waits outside the intensive care unit to see if she's going to be alright. While waiting, tremors strike and the hospital shakes violently. Your characters don't know it yet, but a dimensional gate has just been opened. After the tremors subside, the doors to the intensive care unit fly open, and you enter them. Inside you are all shocked to find Nate's butler lying on the floor surrounded by creatures, it seems he came to the hospital to make sure you were all ok. Your party rushes to battle with the creatures, in this battle you are shown all of your characters personas and you will raise one level of experience. After the battle, Nate tries to help his butler to his feet, but Alfred dies while talking to him. At this point you are asked to create your first character formation(see Form) and equip your characters. You and your friends are visibly disturbed by Alfreds death, especially Nate. Talk to Nate to console him, then leave the room and head for the lobby of the hospital. Upon reaching the lobby of the hospital you will find a nurse trapped under a vending machine. You will be asked if you will Help/Do not help, the woman. Choose to help her, as it will show that you put the safety of others before yourself. After choosing to help the woman, two demons attack your party. As soon as this happens, Ellen will appear at the door to the hospital. She rushes inside and uses her persona to dispose of the demons. After this battle, Ellen will join your party. Leave the hospital.
After leaving the hospital you are subject to being attacked while walking around the city. You may also run into some mafia thugs that have blocked off an area near Sebek corporation. Bringing Yuki to the freestanding Yin & Yan store will prompt her to tell the girl behind the counter that she will be late for work.
Go to the Shrine of the butterfly spirit, where you will find Nancy. Nancy is Mary's mother and has been injured during all the excitement of the dimensional gateway being opened. Nancy will now travel with you, but not as a playable character, you need to get her to the school nurses office for some help. As soon as you take Nancy into your group, a cinema will be shown, then Mark and Nate will leave your party to get help at the police station.
Go to the high school, Ellen will know the password that you need to get into the school. Ms. Smith will meet you inside the front door. Ellen and Yuki are told to go help block the hole in the back of the school, so as not to let any demons find their way inside. Bring Nancy to the nurses office where she will be helped. Check the principal's office and you will see the principal talking to the Dean of the school, they express relief that you are safe. If you talk to Tammy in the fencing club room, she will give you a rapier that she used in her previous school. Now go to the hole in the broken wall, Alana and TJ are there. Look into the hole. Alana asks you if you're going to try and go to Sebek corporation to find out what happened. After answering that yes you were going to go there (saying no causes you to back away from the hole), Mary will appear from the hallway door and Nate will step out from within the hole, they will both talk to you. Go into the hole, Nate and Mary will follow you, the two other girls do not. Once on the other side of the hole, another enemy attacks you, Mary kills it with her persona. Mary and Nate will now join your party. Nate brought guns and other equipment with him from the police station, so re-equip your characters. Nate tells you that Mark has been captured and is being held at the police station. Leave the room you just fought the creature in(but not back through the hole). 
Go to the police station. Get the keys from the wall behind the dispatchers desk in the lobby. Make your way through the police station Dungeon, until you come across a room with jail cells. Mark and Brad(kid from beginning with sunglasses) are being held in the cells. Free Mark and Brad(only if you got the keys) and you will be asked whether or not to let Brad join your party. This determines who you'll have as your fifth party member. If you allow Brad to join, you will have him as a playable character through the rest of the game. If you choose to not let him join your party, you will be able to get either Ellen or Alana as playable characters(See obtaining characters section for details on how to get one of the other two). Leave the police station. 
Go back to the high school and try to enter it. Instead of entering you will see a cinema in which the high school is encased in darkness, surrounded by 4 different types of towers, one on each side. This is directly related to the Snow queen quest, which was removed from the American version.
Go to the factory to the southeast and enter it. Alana is waiting there for you. If you refused to let Brad come with you, Alana will now join your party, if Brad is with you she'll leave. Inspect the wall towards the back of the raised platform. You will trigger an elevator to start that will gain you access to the dungeon below the factory. Proceed through the factory dungeon, you will need to push 2 levers(mounted on walls) to open up passages so that you may continue to the other end. You will enter Sebek corporation's office building(Sebek towers) upon exiting the factory passages. There is an elevator on the first floor that you are able to use. Proceed to the top of Sebek towers where you will find a room guarded by 4 mafia hitmen bodyguards. Defeat the bodyguards and enter the room. Inside the room you will encounter 4 more bodyguards, but you will also have one of the bodyguards of the president of Sebek corporation to deal with at the same time(5 opponents). At the start of the battle, the leader throws a magic spell that hurts all the members of your party. After defeating these opponents, go to the desk and push the button hidden in the desk. The door in the back of the room will now open. As you exit the room by the secret door, alarms will sound and flashing red lights fill the corridors. Exiting through this secret passage on the other side of the secret door will make you escape through the basement. Upon reaching the basement, you will witness two men, Guido Sardenia and his main scientist, Dr. Nicholas escaping through a portal. Go to the computer bank on the wall, you will have the choice of pressing one of two colored buttons. Pressing blue will speed the portal machine into overdrive, while pressing red will stop the machine. Press red, but before the machine can stop, a little girl appears and says that she won't let you hurt her daddy. This little girl possesses great powers and warps your entire party back into the high school.(this happens no matter which button you press) 
You appear inside the school's gymnasium. Your characters discuss what has just happened to them and then Mary leaves your party and goes off alone into the school. You are now able to explore the school again. Your characters don't realize it yet, but the high school is very different than it was before. Look around the school, you will find Bruce, one of your friends from school on the second floor, he has been beaten up and has bandages all over his face, Mary is with him. She will rejoin your party. Proceed to the dividing corridor for the different sections of the school(where the hole was before), and enter the door on the other side. You will now be in a corridor with a Velvet room(see room descriptions) and nurses office. This is the starting point of the school dungeon. In this dungeon, you may come across Chris, a student in the art room who is also able to summon personas. You will not be given the choice to let him join your party, although, you do have the option to re-form your party at this time...Hmmm.... You will come across Chris again later in the game. You will also be asked by a member of your party if you have any secrets. Continue through the dungeon until you make your way to the school's atrium(open section in the middle of the school). Here you will again meet the little girl. The little girl is evil and summons a giant mechanical rat, which you must fight. After defeating the rat, the school reverts back to normal. Go to the principal's office, where you will again interrupt the principal while she is talking to the Dean. After doing this head upstairs to the library and find Kain, the pale looking punk kid who is working on a stone portal/doorway, Bruce is with him. Talk to Kain, and inspect the stone portal. You will now be able to exit the school through the front door.
After leaving the school, go to the mall(there are 2, a cross shaped one, "Joy street" and a rectangular one, "Sun mall", as there are new shops open now, and you are able to buy new armor and weapons. 
There is also a barrier running north to south, dividing the city in half now, you will also notice a strange mist is in the air. 
Go back to the temple of the butterfly, you will get a new cinema. Philemon will also tell you about the holy mirror that you need. 
Go to the museum. In the exhibits room of the museum you will all gather around an object in the center of the room, it's the holy mirror. A vision of Mary(girl in your party) will appear in the mirror. Take the Mirror, having this vision allows you to battle a creature later in the game who will block your way. After seeing the vision and taking the mirror, you are sent out of the museum.
Head into one of the subway tunnels(only 2 are available on each side of the barrier). From the subway tunnels you can go beneath the streets, which will allow you to go under the barrier that divides the city and come out on the other side. After the first section of subway tunnels you will come to a room with subway turnstiles in it, a creature is also here. The creature blocks your way. You must now defeat the creature(you can only battle this creature if you've seen the vision of Mary at the museum, and have the holy mirror, if not you will be sent back into the tunnels you came from) if you wish to go any further in the subway tunnels. After defeating the creature you can proceed into the second set of tunnels which exit into the city on the other side of the barrier. 
The city is in shambles on the eastern side of the barrier. Whole streets have been destroyed, mounds of dirt block your passage in some directions, while holes prevent you from going others. Buildings have changed, while some have even disappeared. 
After exiting the subway tunnels head to Joy street, which is now known as the Black market. You will be able to save your progress at the Augustus tree inside. There are many new shops open for you to shop in and re-equip your party. There is also a Velvet room and Judgement 1999. After shopping and saving your progress you will now notice that you are trapped inside the mall. There is no way to get out through the mall doors, every time you try and exit one you are warped to the door on the opposite side of the mall yet still on the inside. There is a way out though, but you must brave the ancient tunnels of the Karma palace. It seems that an evil queen lives at the bottom of the tunnels and is keeping everyone prisoner in the mall. You must reach the bottom and defeat the queen if you ever wish to leave the mall.
The Karma palace are tunnels beneath the mall, ten stories deep, this alone makes this dungeon very large. But now realize this, there are many places in the tunnels which when walked on, the ground will give way and you will fall to the level below(no damage is taken), these spots are always behind doors(they show as red lines on the map). Sometimes this works in your favor(you may not have to cross a whole level just to get to the stairs), sometimes it will work against you and you'll have to backtrack many levels up the stairs due to falling into a dead end in which you can get no further downward. The entrance to the ancient tunnels is directly across from the Agastya tree in the cross mall(the mall you're currently trapped in). There is also an elevator that runs from levels 2 to level 7, you will need this if you go exploring. 
The following is the way to get to the bottom(10th level) of the ancient tunnels, if you don't want to figure it out for yourself. 1. Enter the tunnels and take the stairs to level B2 2. Take the elevator on level B2 to level B4 and exit the elevator 3. On level B4 drop down the only hole you can reach in the section you are in, you will fall to level B5.
4. On level B5 drop down the only hole you can reach in the section you are in, you will fall to level B6.
5. On level B6 go to the hole furthest to the east and drop down it, you will fall to level B7.
6. On level B7 drop down the only hole you can reach in the section you are in, you will fall to level B8.
7. On level B8 go through the room with the chests(open them if you want) to the hole furthest south that you can reach. Drop down it to level B9. 8. On level B9 go up through the room with the chests(open them if you want) to the hole at the end of the passage above and to the right. Drop down it to level B10.
9. On level B10 pass through the 2 rooms that you have fallen next to and exit the second room through the door represented by the small arrow, not the large doors(that's where you entered from). Proceed down the tunnels to the room towards the upper center section of the level and enter it. 
Inside the room is a girl with splotches of black on her face, a bunch of dead demons and a large mirror. Upon entering the room your party will realize that the girl is their friend Selina, from school, Bruce's girlfriend. She has horrendous moles all over her face. You begin a conversation with Selina, at the end of which, your party will be teleported by the mirror back to the mall level, inside the Peace diner. You still are not able to leave the mall though. The patrons(a gang called the Queens) and bartender in the Peace diner tell you that you need to go back down through the tunnels to seek out the Queen(Selina) again. So back through the ancient tunnels you go, hope you remember the way. Upon reaching the room with Selina on level B10 for the second time, your party, except for you and Mary are turned to stone. You are then asked a question, whether you like Mary's paintings or hers(Selina's) better. Choosing Selina's will cause Selina to release your other party members from the stone condition they are in, but don't. Choose Mary's(This shows your honesty). Selina will be outraged, and the little girl from before warps into the room. The little girl causes Selina to become a demon and attack your party. Because you answered Mary's paintings were better, the rest of your party is still stone, this leaves just you and Mary to defeat Selina. After defeating Selina, the little girl talks to your party then vanishes. Another person is warped into the room through the mirror, it's Bruce, your friend from the high school. Bruce is Selina's boyfriend. As soon as he is warped to the room the mirror flashes and breaks, this releases Selina from the evil spell she was under and she reverts back to a pretty high school girl. It also releases your party members from their stone forms, back to flesh and blood. You are now sent back out into the ancient tunnels to find your own way up to the mall level. If you re-enter the room with Selina and Bruce, instead of going to look for a way back to the mall level, you will see them making out in a back corner of the room. You then are sent back out into the ancient tunnels again. 
Upon getting back to the mall level you will find that #1, the door to the ancient tunnels is now sealed, and #2 you are now able to leave the mall.
After leaving the Black market head to the hospital, which has now become the Castle Mana. You will find the little girl there, but she will run inside the front door and seal it behind her. Leave this area. After leaving the Castle Mana, return through the subway tunnels to the western side of the barrier.
Once back on the western side of the barrier go to where the police station used to be. You will find a maze composed of pink trees in it's place, this is the Lost forest. Enter the forest and you will find, a room filled with chests, a give and take fountain(see section on rooms), and in the center of the southern portion of the forest... a gingerbread house. Enter the gingerbread house and you will again encounter the little girl, only this time she's not as evil looking. In fact she looks exactly like Mary, only younger. She is carrying a stuffed teddy bear in one hand, and a compact(small mirror) in the other. She tells you that her name is Mae, and that her twin is named Maggie. Maggie is the evil little girl that has been giving you problems. Mae tells you that the way to get into the Castle Mana is to use her compact to unseal the lock on the door. One problem though, Mae doesn't want to go with you to do this, and she doesn't want to let you just take her compact. You'll have to answer some questions for Mae, to see if she can trust you. Upon talking to her you are asked, "I'll be safe here" from this you are given 4 choices,
1.Stop! (pick this one!!!)
2.It's safe
3.Yeah but...
4.Don't know
Picking any choice will continue the conversation with the little girl until you get to another question with 4 choices, "Why do you fight?" 
1.For myself
2.No reason
3.For everybody (pick this one!!!)
4.Don't care
Again, picking any choice in this set will continue the conversation, stopping this time with a question that has only a choice of 2 selections, "Why do you live?"
1.I wonder why
2.For finding the answer (pick this one!!!) After this last selection, you have set the ending of the game in motion. If you chose the selections I said to, you will get an opportunity to get the good ending(if you make it thru the game :). If you chose anything other than the ones specified(even one), your game will be drastically shorter and you will get the bad ending. You'll know if you did it correctly by whether or not you fight the teddy bear the little girl was holding. If you picked wrong, it grows to about 10 feet tall and you must battle it. After defeating the teddy bear the little girl gives you the compact(small mirror), then leaves. If you picked correctly, Mae will just give you the compact, no fighting the teddy bear. Exit the forest. 
Go back through the subway tunnels to the eastern side of the barrier. Proceed to the Castle Mana. Upon getting there, inspect the box next to the sealed door in the entryway, doing this will give you two choices, one, Yes place the compact in the box, or two, No do not place the compact in the box. Choosing yes will trigger the door to open. Enter the now open door. Proceed through the Castle, to the boss' chamber. Upon reaching the chamber, you will find 3 people, the little girl(Maggie), Chris(from the high school art room), and Guido Sardinia. Chris is lying hurt on the ground. As you talk to Maggie, Guido summons a portal next to you, in which you view a cinema of a section of the city transforming into a giant palace, similiar to the vision you had when you tried to enter the high school earlier. After the vision, Mark and Nate are struck by a bolt of lightning cast by Guido, and seriously injured. Guido then warps a tall creature into the chamber. A flash of light occurs and Guido and Maggie disappear, leaving your party to battle the creature. (Note: if Chris is in your party as a playable character, he will confront Guido upon your arrival at the boss' chamber. In this conversation you find out that Chris is Guido's brother by way of the same father. After some very nasty trash talking of Chris' mother by Guido, Chris is struck injured by Guido. You will then start the battle against the boss with three characters hurt instead of two) After defeating the creature, Chris gets back to his feet and talks to you. After you are finished talking to him, make your way out of the Castle.
After leaving the Castle, head to the Haunted house and enter it. On both the first and second floors there are rooms with items and people you can talk to. When you reach the third floor, navigate through the dark room at the top of the stairs and attempt to open the door beyond it. This is the bosses chamber and when you try to open it, you will hear voices on the other side. After a few moments of listening, you try opening the door and it will open. Inside is a tall creature with a horn, armed with a sword (called a Norn). There is also a dimensional gate inside the room. Upon entering, Mary attempts to make contact with the creature, thinking it sounds familiar. You are then given a choice, whether or not to fight the Norn? Do not fight the Norn, it is really Mary's mother transformed to trick you. Through your decision to not fight the Norn, you have shown the ability to think with reason. Had you fought the Norn, Mary would have left your party for that battle, and you may possibly have risked the good ending. After deciding not to fight the Norn, it changes back into Mary's mother. Your party will start to question Nancy, but the gate starts to fluctuate. Your party will then follow Nancy to what appears to be it's controls. Nancy, once reaching the controls, warps your characters to the palace that Guido had created when you were at the Castle Mana, she stays behind to keep the gate open.
When your characters arrive at the palace, they will be in the generator room. Everyone discusses what has just happened. There is a scientist in the room with you, talk to him. While talking to the scientist, Guido materializes in the room and confronts your party. After a brief discussion he leaves by teleporting out of the room. Exit the generator room and head into the palace. There is a Fountain of life and Augustus tree in the hall after the first room. I would recommend using them. At the end of the hall, there is an elevator, it goes from floor one to three. There is a Velvet room on the second floor to the southeast that you can reach by using the elevator. Take the elevator to the third floor and proceed through the palace dungeon, making your way to the fifth floor. On each floor, there are rooms with items and people who you can speak with to get information. Once you reach the fifth floor, proceed down the halls towards the northeast. At the end of the hallway furthest to the northeast, you will find a plate on the eastern wall. Inspecting the plate will give you two choices, whether or not you'd like to push the plate, Yes/No. After answering Yes you'd like to push the plate, the long hallway leading south, in the northern section of this floor, will no longer be a dead end. The wall at the end of this passage will disappear, revealing a new set of rooms to explore. Upon exploring this new area, you will find a square room with a dead end hallway on it's eastern side. Go down the dead end hallway, you will find another plate on the wall here. Inspect it to prompt the Yes/No push the panel question. After pushing this panel, you'll find that a drop hole has appeared in the center of the adjoining room(look at the automap to see). Go to the drop hole and fall down it to the fourth floor. The room you land in on the fourth floor has a connecting hallway that leads to a stairway going up to the east, and a door that leads to another hall to the south. Take the stairs to the fifth floor, and you will find another room with items and people to get information from. Exit this room from the other door(not where you came in), you will come to a set of stairs that lead to the sixth floor. Go up them. On the sixth floor, there is a section of hallways in the shape of a square with a cross through the center of it. There are red lights on the floor tiles, which when stepped on, turn off or on(depending on original state). Align the red lights on the floor so that they match the light pattern that is on the ceiling. The pattern of the lights will be a cross when done correctly, it will also make a small beeping sound. Having done this you can now enter the door(locked if you don't do the lights) to the north of the lights room. Go through the door and proceed down the following short hallway to the door at the end. Enter the door. You will now be in a room where you'll find Maggie and Guido. After talking to you, Maggie disappears. Upon talking to Guido, you are asked a question, "Why do you live?"
1.I wonder why
2.For finding the answer (pick this one!!!) After picking, "for finding the answer" Guido starts to explain his downfall to you. You then battle him(he can summon very powerful personas also). After seemingly defeating him, he yells out, levitates into the air, and disappears. A large golden being then appears in his place. Guido's persona has taken him over. This new creature battles you. After defeating the golden being, you find yourself back in the room on the sixth floor. Guido is lying on the floor. In his dying breath, he explains how Mary (your party member) and Maggie are actually one in the same. Mary is upset by this and runs out the door. Go after Mary. Proceed down the stairs to the fifth, then fourth floor. Upon getting to the room at the bottom of the stairs on the fourth floor, enter the door to the hallway leading south. There is a drop hole at the end of this passage, drop down it. You will land on the third floor, in front of the door that used to be locked(had you checked it earlier). Enter the now unlocked door on the western wall of this room. Upon entering, you will see Maggie and Mary standing next to a bed. On the bed is a girl, she is hooked to the generator that runs the dimensional portal. This girl is the same girl that you visited in the hospital at the start of the game. But how can that be? Mary was with you. There is also a giant mirror on the wall. 

Had you answered any questions wrong at the gingerbread house, at this time Mae would materialize in the room. The two little girls are actually forms of the same child, one is evil, the other pure. Mae and Maggie talk. In a flash of light, Maggie, the evil form vanishes. Mae, the pure form then speaks to Mary. When they are finished talking, Mary says your name, then she too vanishes in a flash of light. Mae then says a few things to your remaining party, then she, like the others, vanishes. The mirror on the wall shatters. This signifies the end of the evil. (This is the bad ending your game stops here. This was the first of the two main endings of the game).

A cinema of a glowing butterfly entering a hospital room window and coming to rest on a bed is shown. It then fades to credits, after which, the quote, "cogito ergosum" by Rene Descartes' is displayed... 

I think, therefore I am

FIN

But...
If you answered them correctly...
After talking to Mary, Maggie vanishes, then Mary does. Mark and Nate will then fight over whether or not to destroy the dimensional gate device hooked to Mary. But doing so would probably kill Mary. Eventually Mark triumphs and it is decided that your party will return via the dimensional gate to save Mae and Mary. A cinema is shown of the gate destructing. Because of this your party makes a wish to the chaos mirror(large mirror on wall), to warp them to Mary's world. But the mirror shatters. Mark finds the compact on the floor, but the mirror in that is broken too. Suddenly, the compact on the real Mary(on bed) starts to glow. Your party goes to her and finds it, it's the "Green" compact. Mark uses it to wish your party back to Mary's world, but it doesn't work. Search the room, in the corner you will find a piece of the chaos mirror. Pick it up. After putting the piece of the mirror into the broken compact, a cinema will show your party being warped back to Mary's world. You land outside the Lost forest, Nancy(Mary's mother) is there. The broken piece of mirror combined with the compact, are now the "Red compact". (Note, from this point on, the sealed door on level 2 of the ruins is open. There is a seven level dungeon there, where the seventh level is composed entirely of 3x3 rooms. There is no reason to explore this dungeon, other than level raising, as the only thing in it is demons.)
Nancy decides to travel with your party this time(not as a playable character) to find her daughter, Mary. Proceed thru the Lost forest to the Gingerbread house to find Mae and see if she's alright. Upon reaching the Gingerbread house, Mae tells you that Maggie has released a third and even more evil form of Mary from it's imprisonment. This new form is called Pandora, and it's the ultimate evil. Nate guesses that Pandora can be found by going through the portal in the school's library, Mae agrees. Mae then tells you that to open the portal you will need the combined power of three special compacts and the Ideal Mary(yet another form :). Since you already have the red and green compacts in your possession, you only need to find one more and locate the Ideal Mary. Mae tells you that the Ideal Mary is at the deep end of the Lost forest and that you need to reach her before attempting to retrieve the third compact. The deep end of he Lost forest can be reached by going through the backdoor of the Gingerbread house, which is now unlocked. 
Proceed through the backdoor to the Gingerbread house and make your way through the Lost forest to the Ideal Mary. There are your usual rooms with items and such in this dungeon also. When you find the Ideal Mary you will notice that she has no face, this is due to her indecision about who she really is. The Ideal Mary will ask you a question, "you think I'm terrible?".
1.Don't run away (pick this one)
2.Maybe it's true
After answering her, Nate will give a speech about killing yourself, and then the Ideal Mary will come to a realization about herself and join your party as a playable character(and get a face). Return thru the Lost forest to the Gingerbread house. Once you return there, Mae will tell you that the real Mary has the third compact. It seems the third compact is with the real Mary's conscience in the cavern below the Butterfly shrine. Mae then tells you that when you have all three compacts, she will recite the special words that will open the portal in the school's library and allow you to reach Pandora.
Go to the Shrine of the Butterfly. Once there you will get a cinema from Philemon, in which you learn that the caverns called, the Pool of mind and souls are located behind the Shrine of the Butterfly. Philemon also tells you that the real Mary is dying and her soul is on it's way back to the pool. He informs you that you must go and save it before she dies. After learning of this you are told that only two members of your party are allowed to enter the Pool of mind and souls, You and the Ideal Mary. You will then be asked if you are ready to enter the Pool of mind and soul, yes or no. If you chose yes, Philemon will move the stone that is behind the Shrine, revealing the entrance to the Pool of mind and soul. The path to the sea of consciousness(the actual caverns) is now open. You get to the entrance by walking along the little path on the side of the Shrine. Talking to Philemon(in butterfly form at this point) again will let you and the Ideal Mary rejoin your party and do something else(equip, go buy goods, get more experience and such)before entering the Pool. 
Enter the Pool of mind and souls, and make your way to the bottom. The trick to successfully navigating this dungeon is to pay attention to the stairways, some have stairs down, right next to them that you may have otherwise walked by. Most of the demons in this dungoen can only be harmed by magic and are very powerful(they are the seven deadly sins). I had these personas(both at stage 8) equipped on my characters, Main character: level 18 Vortek/Chariot, Nuke more is very useful Ideal Mary: level 24 Gasious/Sun, Holy word is very useful Bring lots of healing potions and herbs, life orbs also, as you don't want to waste any spell points healing your hurt characters. You need them all for fighting, there's only two of you so be careful :) On level B8 of this dungeon, you will find a room with an alternate form of your main character in it, he's playing a videogame(Groove on fight). Upon talking to the alternate form, you discover that he knows all about you, even every deed you have performed up to this point. He then shows them to you and explains his feelings on what you have done. He shows you, 1.Helping the nurse who was trapped under the vending machine at the 
hospital.
2.Stopping the reactor at Sebek corporation, sparing Dr. Nicholas' life. 3.Being honest in your decision on whose paintings were better, Mary's or 
Selina's.
4.Choosing not to fight the Norn at the haunted house, who turned out to 
be Mary's mother.
5.Giving Guido piece of mind by telling him why humans live. 6.Helping the Ideal Mary discover her purpose of living in the Lost forest. He then goes on to explain that there are more than one inner self inside each and every one of us, there are tens of thousands(this explains all the different Marys :) After telling you this, he gives you something. It is the key to unlock the strongest persona inside of you, and you are told to bring it to the Velvet room and give it to Igor, as he'll know what to do with it. You then take possession of several items to be used during persona fusion. These items vary, depending on which fifth character you have and how you performed in each of the activities your alternate self described. After obtaining the items, leave the room and go to level 9 of this dungeon, the floor there will have a mist running over it. Upon entering the room on level 9, you will see a cinema of your characters finding the true Mary. The Ideal Mary argues with the True Mary for a while, after which, the True Mary gives you the third compact that you seek. You now have the red, green, and "blue" compacts. The True Mary tells you that with these three compacts you will now be able to enter the Avidea world by way of the portal in the school library. Pandora lives in the Avidea world, you are told also. Leave this room and make your way back out of the dungeon and into the Shrine of the Butterfly to rejoin your friends.
Once in the Shrine, you are told to go to the portal in the school's library, from there you can reach Avidea world... and Pandora. Leave the Shrine.
Stop by the Sun mall and use the items you recieved in the Pool of mind and souls if you'd like. Equip your characters as best as you can, I'd recommend lots of spell rocks and life orbs. Don't forget to save your progress at an Augustus tree.
Go to Saint Hermelin high school, and proceed to the library on the third floor(none of the other rooms are open). When you get to the library, Bruce and Selina are there. After a brief discussion between Selina and Mary, the three compacts are placed in the circle on the floor in front of the portal. Mary then recites the words to open the portal. 
Go through the portal into the Avidea world. Proceed through the dungeon. This dungeon has a save spot, a fountain of life and a Velvet room all in the first section. The Avidea world dungeon is set up very similiar to the dungeon that was in the high school after you defeated Guido's bodyguards at Sebek corporation, as it is divided up into different areas. On the second floor there are a few trap doors that will drop you back down to the first floor, they are easily identified, as they are in the center of 3x3 rooms. On the western section of the second floor you will encounter an immense blacked out area. You can navigate it by going up the eastern side to the top, then staying at the top to get to the western side, finally going south towards the western wall. The area you're looking for(to get out of the darkness) is at the south western section of this room. After going thru this dungeon, you will come to a section that will have a mist lining the floor, like at the Pool of mind and souls. Make your way to the center of this section, there will be a room with a red door there. Upon entering this room you will come face to face with the form of Mary known as Pandora. Pandora is a giant creature with many legs, and what apears to be a cocoon with Mary in it, sticking out of it's belly. Pandora speaks to you, it tells you that it is guarding the Deva system(the mind/portal machine) and wants to use it to create a world where nothing exists. Mary tells Pandora that it is mistaken, that the Deva system is not the "Gate to paradise", but Pandora's box, and that it contains all the evil. Hearing this, Pandora gets upset and you are then forced to battle her(get ready for a long fight ;). After defeating Pandora, it's back tears open, and as it's dying, a giant female butterfly emerges. This is the second form of Pandora, and it looks just like Mary, only with wings. You are now forced to battle this new form of Pandora (this form will strike twice during every battle turn). Sad attack, Heatwave, and the Axe bomb persona spells work well against this form of Pandora, be careful, as a lot of spells will heal her. After defeating the second form of Pandora, it will ask you, "why you wish to go on?" All your party members tell it various reasons why. Mary then confronts Pandora and tells it that they are parts of the same entity, Mary. With that, they re-form. The Ideal Mary, now re-fused with Pandora, then says goodbye to everyone. Since she isn't the flesh and blood Mary, she must remain in the dream world. She then warps everyone but you, back to the real world. She wanted to tell you something, is the reason she gives for not having warped you back with the others. Mary kisses you, then tells you that she has always loved you. With that said, she says goodbye and warps you back to the real world to rejoin your friends. 
Philemon appears in a cinema and tells you of the power that you now posses, and how it's really your true self. He then takes off his mask and you see his real face. After doing this, he turns into a hundred butterflys and they all fly away.
After Philemon leaves, you learn that after the series of incidents, the town gained world wide attention, but now everything is back to normal. Sebec and the name Guido became internationally renowned, yet the names of the students who were involved never became known. 
Time has passed, memories of the incident sank deep into their consciousness. The boys and girls who found their identities began to walk into the future not knowing what will happen... 
The scene then cuts to the inside of the peace diner, where one by one your friends are arriving. They are all gathering to go to an amusement park.
You are then given another cinema. This one of a school classroom, it's empty, except for one girl, Mary. She walks towards one of the desks and when she reaches it you see that it has a compact on it. A school class photo is then tossed on the desk. Life in the town of Lunervale is finally back to normal.
What happened later in life to each of the characters you used is then shown in a mini biography:

Mary: With her sickness cured, Mary has now become a mature young lady. 
She has won many art awards and good things are happening in her life. She's happy with her mother now, and has a new boyfriend. Mark: Mark went to New York to study art. His avant-garde style in 
art has won acclaim with the critics, and he's having the time of his life.
Nate: In disguise, Nate lands a job in one of the companies his family 
owns. He finds out firsthand how cruel the business world can be. His arrogance from the past has now turned into compassion for all people.
Brad: Brad is now a TV talk show host. He has a new-found openness 
when he talks about his past to his viewers. In all of this glamour, though, he still never forgets to check on his friend Mark.
Alana: Alana got a job at a well-known trading company. She met a nice 
man at her job, and is devoting herself to her husband and family. Her only complaint is the size of her husbands salary. Ellen: Ellen became a model. Her down -to- earth lifestyle, despite 
her status, is favorably well-liked among young girls. She often appears in magazines and TV, commenting on her negotiating techniques with the demons.
Chris: Relieved from a life driven by vengeance, Chris has started to 
walk a normal life. He is now a husband and father of one child. His friend Mark met his son and immediately noticed the trait of a loner.
You: How he came to be.. Well, that's up to you to decide... 

After the biographies are finished, the credits for the game are shown. Small pictures of various locations throughout the game are randomly displayed in the corners throughout this sequence. The theme from the Velvet room is the accompanying music. The last picture is of an empty piano in the Velvet room. This picture fades to the quote... 

"cogito ergosum" -Rene Descartes'

I think, therefore I am

FIN




Here's a rough map of the city's layout: 

Lunervale:

I------------------------------------------------------------------------I I	I
I I-------------I I--------------I I---------------I I--------------I I I I	I I	I I	I I	I I
I I	I I	I I	I I	I I
I I Ruins	I I	I I	I I Hospital I I
I I	I I	I I	I I Castle Mana I I
I I-------------I I	I I---------------I I--------------I I
I	I	I	I
I I-------------I I Police	I I---------------I I--------------I I
I I	I I Station I I	I I	I I
I I Augustus I I Lost	I I	I I	I I
I I	Tree I I Forest	I I	I I	I I
I I	I I--------------I I	I I	I I
I I	I	I	I I	I I
I------------------------------------------------------------------------I I	Highway Overpass	Highway Overpass	I
I------------------------------------------------------------------------I I	I
I I-------------I I--------------I I---------------------------------I I I I Museum I I	I I Joy street	I I
I I	I I	I I Black market	I I
I I	I I Clinic	I I	I I
I I	I I	I I	I I
I I	I I	SubwayI ISubway	I I
I I-------------I I--------------I I---------------------------------I I I	I
I I-------------------------------I I---------------------------------I I I I	SubwayI ISubway	I I
I I	I I	I I
I I	Sun	I I	I I
I I	Mall	I I	Augustus I I
I I	I I	Haunted	Tree I I
I I	I I	House	I I
I I-------------------------------I I---------------------------------I I I	I
I I-------------I I--------------I I---------I I-------I I---------I I I I Old woman's I I Yin Yan	I I	I I	I I	I I
I I House	I I Shop	I I	I I	I I	I I
I I	I I	I I	I I	I I	I I
I I	I I	I I	I I	I I	I I
I I	I I	I I	I I	I I	I I
I I	I I Shrine of I I---------I I-------I I---------I I
I I	I I Butterfly I	I
I I	I I	I I---------------------------------I I
I I	I I	I I Clinic	I I
I I St.Hermelin I I	I I	I I
I I High	I I	I I	I I
I I School I I	I I	I I
I I	I I	I I	I I
I I	I I	TJ's I I	Factory I I
I I	I I	House I I	I I
I I-------------I I--------------I I---------------------------------I I I	I
I------------------------------------------------------------------------I 

Obtaining the different playable characters: 
Brad: You have the option of obtaining Brad as a playable character 
when you free Mark from the jail cell at the police station. Ellen: If you chose not to let Brad join your party at the police 
station, you will have the option of getting Ellen as a playable character if you look in the subway for her. Alana: If you chose not to let Brad join your party at the police 
station, you will be able to aquire Alana as a playable character when you arrive at the factory.
Yuki: In the Japanese version, you are able to use Yuki as a 
playable character in the Snow queen quest. For anyone who is wondering, she throws razors and uses a double barreled pump shotgun.
Chris: Chris is also a playable character, although to get him there are 
many more requirements to fulfill than obtaining any other character in the game. The steps to getting Chris are: 
1.Go to the school science lab(right of front door) and talk 
to the teacher wearing the brown suit. He will tell you of someone going in and out of a sealed classroom on the second floor. Doing this triggers the door to room 2-7 to unlock. 2.Go to room 2-7 of the high school and see Chris acting 
suspicious. He will leave the room when you see him. 3.Go to room 2-1 of the high school and talk to the male 
student who is there. He will tell you about someone partying at the factory. The person he is talking about is Chris. 4.Go to the Joy Street mall and enter the Yin & Yan shop. Talk 
to the female customer wearing jeans, this is Chris' mother. She will ask you if you know her son Chris, answer Yes, you know him. She will then ask you if you will be his friend, answer OK, you'll be his friend. Leave the Yin & Yan shop without talking to Chris' mother a second time. If you talk to her a second time, she will ask you if you've seen Chris yet and that will ruin your ability to get him. 5.Go to the Revolution 1999 in the Joy Street mall. Talk to 
Mark's two band members(standing next to Mark). They will tell you of seeing Chris at the factory. 6.Go to the factory, Chris will be there if you've done the 
above steps in order. When Chris sees you he will leave. 7.Proceed through the game as usual, until you are finished 
with the hospital(first dungeon you needed to do). 8.As soon as you leave the hospital, try to enter the Sebek 
building from the west. There will be a roadblock set up in front of the building that you can enter(similiar to a room). Upon entering the roadblock you will once again see Chris. As before, Chris will leave when he sees you. 9.Proceed with game again as usual, until you get to the cells 
in the police station. Upon releasing Mark and Brad from the cells, tell Brad that, No you will not take him with you. After sending Brad away, leave the police station. 10.After leaving the police station, head into the subway. In 
the subway you will find a room with Ellen in it. Upon talking to Ellen she will ask if you want her to go with you. Tell her, No you will not take her with you. After telling Ellen to leave, exit the subway. 11.Proceed to the factory as usual. Upon arriving at the factory 
you will find Alana. Alana asks if she can go with you. Tell her, No you will not take her with you. If you've done all the above steps in order, at this point Alana will tell your party that she hopes you all die, and then she leaves. 12.Now, with only 4 characters, proceed through the underground 
passage, beat the Sebek section of the game, and go to the alternate reality(Mary's world). When the school transforms (turns into a dungeon after finding Mary and Bruce), look for Chris in the Art room on the floor above where you start the dungeon. When you arrive in the Art room, Chris will be seen killing an ogre, then he will talk to your party. Finally, after agreeing to work together, Chris will join your party.


The Snow queen quest:
This was removed from the American version due to time constraints according to Atlus. In the Japanese version, after returning to the high school with Nancy(Mary's mom), there will be a quest(if you complete the below steps), that will take place instead of the remainder of the regular game. It is actually an alternate story to play the game by.
To start the quest you will first need to learn about, and find the Snow queen mask. To do so, follow the steps below after returning to the high school with Nancy.
1. Talk to Kain in the school's library once 2. Talk to the girl in room 2-4
3. Return to the library and talk to Kain again 4. Talk to the guy and two girls in the drama club room(near gym) 5. Talk to the guy and girl in the student council room(3rd floor) 6. Enter the principal's office and talk to the principal and dean 7. Go to the gym's storage room(behind gym) and open the orange 
box that is there(second choice opens it), you have now found the Snow queen mask
8. Bring the Snow queen mask to the school's dividing corridor, 
where the hole is
When you arrive at the hole, Yuki and Alana are there. They are talking to Mary and Mark, who leave thru the hole as soon as you show up. Mrs. Smith then shows up and talks to your characters. She takes the Snow queen mask from you and proceeds to tell you the story of the Snow queen. After the tale is finished she puts the mask on. With a flash of light, Mrs. Smith is possessed by the spirit of the Snow queen. Your characters are then rendered unconscious. A cinema follows that shows the entire school slowly freezing over. After the cinema, your characters regain consciousness in the school's atrium. The now possessed Mrs. Smith is also there, and she summons 4 spikes of ice to rise from the ground and surround her. Your characters advance towards her, Yuki in the front. As Yuki reaches Mrs. Smith a strong wind blows her backwards and she falls to the ground, which is now covered with ice and snow. She regains her footing and your characters then talk to Mrs. Smith. After the discussion, Mrs. Smith turns to ice, trapped by the Snow queen. As your characters contemplate their situation, a glowing butterfly appears. A cinema of Philemon is shown, in which you learn of a mirror that can again imprison the spirit of the Snow queen. This is the same mirror that was shown shattered in the tale told by Mrs. Smith earlier. After learning that the mirror has been shattered into 12 pieces, all of which must be found in order to save Mrs. Smith and re-capture the Snow queen, Philemon gives you the mirror's frame. You must re-assemble the broken shards in it if you hope to complete the quest. After you receive the mirror's frame, Philemon leaves and your characters exit the atrium and venture out into the frozen school. 
The school is now completely different, it's walls and hallway floors are covered with ice and snow, which you can hear crush under your feet as you walk around. There are shops, a Velvet room and other new things in the school now. Your object is to find all 12 pieces of the shattered mirror and re-assemble them in the frame the Philemon gave you. They are hidden in four towers that now surround the school (the ice spikes around Mrs. Smith symbolize these). You must find the way to open the doorways to each of the towers, and find the shattered mirror shards hidden within each.
Description of rooms within Snow queen school dungeon: 1. Fencing club, Tammy and Tad are here, doorway to tower #1 2. Classroom, doorway to tower #4 (Main tower) 3. Classroom, frozen door to tower #3 in back 4. Library, Kain and Ellen are here, doorway to tower #2 
You can have Ellen join your party by talking to her and choosing to take her with you(top choice) 5. Revolution 1999
6. Nurses office, Nurse Beverly, Nate and a female student are here 
You can have Nate join your party by talking to him and choosing to take him with you(top choice) Talking to nurse Beverly will heal your party 7. Drama club, A female student is in plain sight, there is a 
male student behind the chalkboard
8. Velvet room, this is locked until you have a full party 9. A locked room in the back of the dungeon. After defeating the 
Snow queen mask the door will unlock and allow you to use the teleporter inside
10. Cafeteria, Toro(overweight kid), another student and Brad are 
here
11. Atrium, locks after you leave it. It will re-open after you 
defeat the three towers with bosses(1-3). This is where you will fight the Snow queen mask
12. Rosa candida shop, TJ and another female student are here 13. Detention room, Principal Kotter and Dean Vader are here 
punishing a student. There is a gun in the closet 14. Yin & Yan shop, there is a student and a customer inside 15. Frog shop(pharmacy), the statue of the giant frog in the 
front corner of the shop can be inspected up to three times, each of which will reveal a hidden health item. 16. Incense shop, customer is inside
17. Classroom, there are two students inside, armor is in the closet 

First, go to the nurses office and save your game at the Augustus bush, as it's the only place you're able to properly save while in the Snow queen quest. The save feature inside the dungeons are only continue files. When you use one, your game will end and the file will be used up upon restarting. If you die, that's it. If you want to be sneaky, save in a continue file, then copy the file to another memory card. That is the only way to save once inside the towers. 
Next, choose which character you would like as your fourth character, Nate or Ellen, and retrieve them(you can take both, but you'll lose the option of taking Brad.
Go to the Frog shop and get the three health items from the frog statue.
Next go to the cafeteria, once there(with at least 4 members in your party) you will see a confrontation between your characters and Toro. In the confrontaion, Toro recounts his attempt at winning Alana's love. He fails. After telling you this, Toro becomes enraged and transforms into a very sexually explicit demon. A cinema is shown where Yuki and Brad use their personas to kill the demon that Toro has turned into. After this confrontation Toro returns to normal and Brad will join your party(if you have a space left in your party). Toro will have given you the tower pass, which will open the door to any of the four towers. 
Go to the fencing club's room. Inspect the sealed door in the back of the room. You will be asked if you would like to open the door and enter, Yes/No. After opening the door, you will see a cinema of the school surrounded by 4 towers, slowly the view rotates and the camera pans into the red, castle type tower, this is the Hypnosis tower. Inside this tower there are 3 mirror shards to find. There are clocks on various walls inside this, and the other towers. When the clocks point to midnight, a chiming will be heard. I am not sure if there is a time limit to the towers, Atlus says no, and I completed the second tower with the clock way past the midnight mark. There may, or there may not be. While proceeding through the tower, you will encounter various shops and rooms, such as Velvet rooms, Fountains of give and take, Yin & Yan and Rosa Candida shops. Upon reaching the second floor, you will come to a room with Tad, Tammy and Nurse Beverly asleep on it's floor. Slightly further down the hall, there will be another room with the Principal and Dean asleep on the floor also. On the third floor you will come to a room where, once inside, you will see a multi-colored doorway on it's opposite side. When you first reach this room you will see a cinema of Philemon, in which he tells you of Dreamworld. It turns out that the people sleeping in the rooms you went through have been hypnotized and are trapped in a place called Dreamworld. They are unable to wake up in the real world as their alternate forms in Dreamworld seem to be unaware of the situation. Philemon tells you to go into Dreamworld and tell the people there that they need to wake up in the real world. The multi-colored doorway is the door to Dreamworld. Enter the doorway to Dreamworld. Once inside you need to find four different rooms with people inside that you need to tell to wake up. The Nurse, Beverly is in a Yin & Yan shop, talking to one of Mark's band members. Talk to her and choose the top choice to her question, to send them back to the real world. The principal and Dean will be in a room together, as with the Nurse, answer their question when talking to them by choosing the top choice. This will send them back to the real world. Look for Tammy and Tad in the fencing club room, and do the same to send them back to the real world as you did the others. Proceed to the northeast corner of the Dreamworld map. Once there you will find a room with a female student sitting on a throne with a man dressed in long white robes standing next to her. When you first talk to her, she tells you of how she was always picked on at school, and how her parents don't understand her. She ends the story by telling of how she created Dreamworld while sulking in her bedroom. After the discussion, girl and the man in robes vanish, they've gone back to the real world. After waking everyone up in those four rooms, exit Dreamworld by going back out the multi-colored doors you entered it by. Go back to the two rooms where your friends from the real world were sleeping and talk to them. Doing this will let you receive 2 shards of the broken mirror. One from a person in each of the two rooms(very important to do this before encountering the tower's boss). Proceed through the tower until you get to the eighth floor. On the eighth floor there is a room with useful items, get them before entering the boss' chamber. After getting the items(and equipping them), enter the door with the stained glass picture of the spider on it. This is the boss' chamber. Inside you will again meet the female student from Dreamworld. She is lying atop a bed floating in space. While talking to her, the man dressed in robes will appear. He forces you to battle him. After defeating him, you are given a third shard of the broken mirror, and then warped back to the main school dungeon(the one before the tower). This is why you must retrieve the other two shards before entering the boss' chamber. 
Once you appear back in the main dungeon, you will notice you are in room #2. The door here leads to the main tower where your party can gain experience through endless battles. Inside the main tower(black, covered with spikes) you will not be able to get into battles in the main hallway. If you use the stairs and look through the tower, you will notice three sealed doors, one approximately every 2 floors. After receiving a broken shard of the mirror from any tower boss(towers, 1,2,3), and being warped to the classroom where you can enter the main tower, you will need to talk to Yuki. She is holding the Mirror frame. By talking to her you will be asked if you would like to re-assemble the shards you currently have back into the frame, Yes/No. By re-assembling the shards you are unlocking a sealed door in the main tower(Tower #1's boss shard opens door #1 in the main tower, #2's boss shard opens door #2 and #3's boss shard opens the door #3). You are able to battle once on the other side of any of these doors. This tower allows you to exit it at any time, as it's sole purpose is to allow your party to gain experience.
After defeating tower #1 and raising your characters to whatever levels you deem necessary, enter the library and inspect the door in the back. Doing this will again give you the choice of entering a tower, Yes/No. By choosing to enter you are shown a cinema of tower #2, the Nemesis tower. This tower takes the form of a vine covered pyramid. Once inside the tower you will come to the entry room, where you will be confronted by a female spirit(the tower's boss). The spirit talks to Brad, then disappears. Proceed through the large doors in front of you and enter the dungeon proper. As with tower #1, there are large clocks on various walls of this tower. There are also various shops spread out throughout, again, just as in tower one. Proceed to the third floor, where once you enter the room at the end of the hallway in front of the stairs, you will encounter something very odd. Inside this room is a torture chamber, with two students being tortured. The two students are Kain and Toro. One wall of this room is decorated with a cowskin patterned wallpaper, and there is a cow's head hanging off of it. The cow's head is pouring milk out of it's mouth like a fountain, which brings us to our tortured students. Toro is tied to the floor directly underneath the cow's head, and the milk is pouring into his mouth. His stomach is swollen like a giant balloon, due to having to swallow the constant flow of milk. His shirt and pants have ripped open due to his enlarged state. The second student being tortured, Kain, is being forced to do push ups over a bed of spikes. If he tires and can't keep himself up... he dies. A man dressed in brown is supervising the torture. Upon entering the room, your characters discuss the situation with Kain, after which the female spirit from the entryway makes another appearance. After talking again with Brad, she leaves. There are three doors in this room, the one you came in by, one to the north, and one to the south. The door to the north leads to the bosses chamber many floors above. Take the door to the south, and progress to the fourth floor. On the fourth floor there is an area of darkness that you must find your way through in order to reach the stairs to the fifth floor. Once at the fifth floor, find the drop spot in the northern section that will drop you back down to the fourth floor, but in a different area than you've been in. Once you land on the fourth floor, proceed down the corridor you are in and drop down the drop spot at the end of it to fall to the third floor. On the third floor there is another drop spot in the south east that you need to use to reach the second floor. From the second floor, find the stairs to the first floor and go down them. When you arrive at the first floor, make your way to the room in the south western corner. Enter the room and you will find a large treasure chest. Open the chest to receive another shard of the broken mirror. You will also find an invitation from the boss of the tower to meet her in her chamber on the eighth floor. Leave the room and make your way up to the boss' chamber on the eighth floor(don't take the stairs you just came down, there are others, they will lead you to a drop spot on the third floor that will drop you back down to the second floor in an area you will be familiar with. Remember to take the northern door from the torture room. There will also be a series of empty rooms for you to pass through on your way). Once you arrive at the boss' chamber(large faces on the walls), the female spirit from the entryway will appear and again talk to your party. After the discussion you are forced to battle her. Here are some attack types that hurt her: Ice, Nuke more, Holy white, Wind, Lightning kick, swords and guns. Magnet heals her. After defeating her you are warped back to the school dungeon, in the room with the door to the main tower. Give Yuki the shards you collected from tower #2 so that you may practice your combat in the main tower's second section. The items in the school's shops change after each completed tower, so you may want to go and make some purchases.
When you feel your party is ready, enter the room in the school dungeon that is directly behind the library. This is room 3. As before, inspect the door to prompt the Yes/No, will you enter the tower question. After answering yes, you will be shown the cinema of tower #3. An extremely tall pillar shaped black tower made of brick. This is the Tanotosu tower. When you first enter this tower, you will come to a room with skulls on the walls and a candle on either side of a set of large doors. A female spirit will appear and tell you that in order to enter this dungeon you must blow out one of the candles, after that she leaves. This is up to the player to decide, which candle to blow out. Blowing the candle to the left of the door out will cause your main character to be persona-less, even in a Velvet room you cannot re-equip him with a persona. Blowing the candle to the right of the door out will do the same thing, only to Yuki instead. You make the call. After choosing a candle, you are able to inspect the doorway to prompt the Yes/No, will you enter the dungeon question. One note about this dungeon, if any member of your party dies, they will be without persona abilities, just like whichever character you choose at the door. A character that has died will also only be cured 5-10 health points at a time from an herb. So be very careful. As with the other two towers, this one has various shops and such for your party to take refuge and re-equip themselves in. After entering the dungeon, make your way to the second floor. There will be a room here with an Otros inside it, guarding another doorway. This doorway that the Otros is standing guard at is a door to a misty dungeon, seperate from the rest of the tower. Inspect the door to gain entrance. There is a room near the entrance to this dungeon that contains the spirit of the character you chose to become persona-less at the start of this tower. Talk to the spirit in order to return it to the character that it came out of. The character will now have it's normal persona abilities. Search out the rest of this new dungeon, as it contains rooms which house four more shards of the shattered mirror. Some can be found in large skull shaped chests, while another must be bought off of a woman for 5,000 Yen, as she found it before you. After finding the spirit of your party member, and the four mirror shards, leave this misty dungeon and return to the main Tanotosu tower dungeon. Make your way to the boss' chamber on the top floor. On the floor below the top, you will find a room with two large skull chests in it. You are allowed to open only one of the chests. Open the chest on the left to find another shard of the mirror. After getting the shard proceed to the top floor and enter the boss' chamber. It has large golden skulls floating in the air inside it. The female spirit from before is there also, and she talks with your characters. After the discussion, the spirit makes you fight the demon Tarotosu itself(the demon the tower is named for). Tarotosu is a pink, one eyed female demon with 6 tentacled arms. The demon is buried partly in the ground, with the six tentacles rising from it in front of her. This makes for seven enemies at once that you must now battle. Holy spells, guns and swords work against this boss. After defeating the creature, it's sole eyeball pops out of it's head and attacks your party with a hell eyes spell. If any of your party members survived, you now must battle the eyeball. After defeating the eyeball, the female spirit re-appears and again talks to your party. She warps away when all is said, and then you receive another shard of the mirror. You are then sent back to classroom #2 in the frozen over high school dungeon. 
After defeating the boss of the third tower give the mirror shards from the third tower to Yuki and she will re-form the Snow queen mirror. You can now enter the upper levels of the main tower. You can also do something else after re-forming the mirror. Go to the school's atrium and you will now find it unlocked(don't forget to save first). 
Upon entering the atrium, you will see a cinema of your characters placing the re-formed mirror in front of the frozen Mrs. Smith. When the mirror is placed, the four ice spikes surrounding Mrs. Smith crumble to the ground and Mrs. Smith will thaw out. She will finally take the Snow queen mask off, but then she collapses and falls to the ground. Suddenly, another person, a woman with a disfigured face, appears in the atrium. This woman talks to your party, then disappears. After she leaves, the Snow queen mask starts to shake. It then rises into the air and grows to over ten times it's normal size. You are now forced to battle the Snow queen's mask. Holy word and Nuke more work against it. Have a lot of life orbs handy, this battles going to take a while. After defeating the mask, it shatters, and the pieces fall to the ground. Mrs. Smith then regains consciousness and tells your characters how the Snow queen came to be. It seems that when Mrs. Smith was your age, something happened between her and the woman who showed up in the atrium just before you battled the mask. This event caused the woman's face to become disfigured and for her to become the Snow queen, thus the hatred towards Mrs. Smith. Soon after Mrs. Smith's story is finished, another demon dressed in black robes appears in the atrium. It speaks to your characters, then vanishes. After the demon vanishes, you regain control of your character. 
Go to the room at the back of the school dungeon(room #9) that was previously locked and enter it. Inside you will find your party standing around a giant glowing ball of electricity in the center of the room. Ellen is there also. Talk to Ellen and she will give you an item. After talking to Ellen, inspect the glowing ball and you will be asked if you'd like to use it, Yes/No. After choosing to use the glowing ball, the whole room will start to shake, a bright light will flash and Ellen will disappear. Actually, Ellen hasn't disappeared at all, your party has, you've been warped to the school's second floor. You can re-inspect the glowing ball to go back down to the first floor at any time.
The second floor of the school is set up like a giant grid. There are traps set up in many different positions in the corridors. Some will cause your party to advance or backtrack a certain direction, while others will cause harm. There are several rooms on the second floor that you will discover. One contains two frozen female students, while another in the south east contains two Jack frosts. Make your way through the traps and proceed to the third floor by way of the stairs in the south western corner.
On the third floor there are three rooms for you to find. One contains two frozen students, one has a female student in it, but also a weapon in the closet. The last room contains a fusion item. After finding these rooms, make your way to the stairs in the south western corner, they will take you to the fourth floor. 
There are a few important things on the fourth floor, one of them is the large open room in the corner of this floor. This room contains many drop spots that will drop you to a small maze on the third floor below. By navigating the floor correctly, and not falling through to the third floor you will come to a long hallway at the end of the room. Go down this hallway and drop down the single drop spot at the end of it. This will drop you right in front of a hidden room on the third floor. Inside this room are two Jack frosts, who will give you an item if you speak to them. After getting the item, leave the room and drop down the drop spot at the end of the corridor that the room is in, you will land in a familiar place on the second floor. Proceed back up to the fourth floor.
After getting back to the fourth floor, make your way to the south eastern corner and you will find a room with two more Jack frosts in it. Talking to them prompts them to ask you if you know what 100 minus 95 is, Yes/No. Answering yes to this will allow you to be teleported to the fifth floor. As with the room on the first floor that allowed you to travel between that floor and floor two, you can talk to the Jack frost in this room at any time to return to the fourth floor. 
Once arriving at the warp room on the fifth floor you will find some items in the closet if you look. Just outside this room are two sets of stairs. One on either side of the room. Both of these sets of stairs will lead you to floors six thru eight, and sometimes back down to different areas of level five, of the high school. The stairs vary as to how many flights up or down they travel. They also connect to many different hallways and passages that also have an abundance of staircases attached to them. In all there are over a hundered sets of stairs and passages all strung together in a maze that you must navigate in order to reach the boss' chamber on the eighth floor. There are also many different rooms scattered throughout the maze of stairs, some contain items, while others contain things of greater significance. The important things you need to find within this maze are, the Ideal Mary(she's wearing a steel face mask), Mae, Maggie and Guido(also wearing a mask). Talking to each of these people will cause them to vanish. The room where you find Maggie also contains a gun for Nate in the cabinet. The room you find Guido in is the student council room. If you've played the regular version of the game, you know that Guido was the student body president of St. Hermelin high school many years ago. After finding the people in the various rooms throughout this dungeon, make you way to the center of the eighth floor. 
Upon your arrival at the center of the eighth floor, you will find a large open room with lights on the ceiling. As with Deva yuga, if you walk on the floor of this room it will also light up wherever you step. Align the lights on the ceiling with a matching light pattern on the floor. A chiming will sound when you've done it correctly. Doing this will allow you to gain entrance to the passage at the far end of the room. At the end of this passage is a room. This room is where the demon from the school's atrium is waiting for you. Enter the room.
Upon entering the room, you will notice that you are in the room behind the gym. The demon in black robes that appeared in the atrium after you defeated the Snow queen's mask is here also. As is the Ideal Mary and Guido. The three of them all speak to your party, after which you are warped to an empty classroom on the ninth floor. Guido is still with you. Talking to Guido will allow you to have him warp you between various floors of the school dungeon. You are given the following to choose from, Exit(leave without warping), 8th floor (where you just came from), 4th floor(room with Jack frosts) or 1st floor(room with glowing ball or the Atrium, random). If you warp to the eighth floor, Guido will still be with you, so you are able to warp back to the ninth floor.
Exit the room on the ninth floor you were teleported to, you will notice that this floor is set up like a very wide grid. There are many traps in the hallways of this floor, some will cause damage to your party, while others will poison them. There is a Velvet room, Augustus tree, and a Fountain of give and take in addition to the room with Guido that you can warp from. The Augustus tree is a real save spot, not just a continue file save. There is also a set of stairs in the southern center of this floor. They lead to the tenth floor, proceed to them when you're ready.
Once you've gone up the stairs to the tenth floor, proceed through the two areas of darkness in the center of the floor and make your way to the stairs in the north east corner of this level. Take these stairs to the eleventh floor.
On the eleventh floor, make your way through the spiraling corridor to the room in the center. This is the final boss' chamber. Enter the room to find the demon in black robes from before. It is awaiting your arrival. After a few very brief words, you are forced to fight the demon. Some spells that work against it are, Boss damage, Nuke more, Sad attack, Holy word and Blaze. The demon is in the form of Siamese twins joined behind the head, by a third head, wearing a hood. Looking into the face under the hood is as if you were looking into eternity. 
After defeating the demon, you are shown a cinema of the school thawing out. Mrs. Smith then joins your characters in the main entryway of the school and they all discuss what you've just done. In this discussion you are asked two Yes/No questions(small talk, not important). After talking with Mrs. Smith, your party leaves the school by the front door. As Mrs. Smith is turning to re-enter the school, a glowing butterfly appears in the entryway. Mrs. Smith turns to look at it. 
Cut to an anime type drawing of your characters standing on the front steps of St. Hermelin high school. They are all looking towards the sky as if they hadn't seen it in a long time(because they haven't). Text fades in and out over this, just as the ending in the American version did.
The credits are then shown with various pictures in the corners, only this time they are all pertaining to the Snow queen quest. The last picture is of a school desk with a mask lying face up on it. It then fades to the quote,

"cogito ergosum"
I think, therefore I am
-Rene Descartes'

Fin

After the ending quote, the screen fades back in, and you are shown a scene of your party at the school's front gate. Mark arrives, and your party tells him of the adventure that they have just had. They all look towards the school, then turn, and walk away. 


Differences between the Japanese and American releases of this game: 1. The voice actors are different, the Japanese version's actors do not 
sound like bratty kids. :) Except for Alana and Chris ;) 2. The snow queen quest has been removed from the American version. This 
quest adds an entirely different storyline in which to play the game. It is also way beyond frustrating to finish, as some of these dungeons can take you upwards of 16 hours to finish with no proper save feature. There are also glitches that may occur during the quest(once I had the game show the starting persona demonstration cinema just as I was getting to the 8th floor of tower two, only it used my currently equipped personas. After this the characters were formed on top of each other and Alana was invisible. A quick re-formation cleared the problem up, but after 16 hours, that kind of thing can really annoy you). 3. The American version has an abundance of television references, from 
General hospital & Star Trek, to the Beverly hillbillies. 4. Names were changed(this was a given). 5. There are significantly less random battles in the American version, 
upwards of 3 to 4 times fewer.
6. The demons hit points were lowered in the American version. 7. Prices on items were lowered in the American version(Yen to Dollar 
conversion).
8. Due to the fewer battles, the experience gained from a battle was 
raised.
9. The American version seems a lot easier. Due to fewer battles, and the 
extra experience, there isn't enough risk in between level raising(in which you get full HP and SP back) for it to get overly difficult. 10.The controller setup was changed.
11.Mark is now an African American, and his hat is different. Other 
characters graphics were altered as well. 12.There is a "now loading" screen on the American version. 


Thanks to:
Atlus for making the best RPG on the Playstation :D Scott Deyesso for all his help on the trial and error stuff William NG for his help with the missing steps to starting the 
Snow queen quest, and his theory on aquiring Fools Terry Lin for Ellen's special persona
Ben Hsieh for his help with personas, and how to get the Glass doll Nobutaka Nishoka for the card combinations needed for some personas Jeff Marks for the one step I was missing to make Chris appear at 
the factory :)
Trunkten for proofreading
and Pup for doing the things ferrets do best :D 

This faq was written by
Henry LaPierre
freeza@ix.netcom.com


Please do not use this faq on your website without asking me for permission first. In no way do I wish this faq to be cut up into sections and used on people's websites. It is to remain in one piece if used on websites. Hope you like it :)
Thanks.

Always remember...
Mark danced crazy :)